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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> "Fallout" game series, an RPG.
Related thread: Fallout RPG Character Creation
Related thread: Fallout: New Vegas - Full House RPG
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    Messages in "Fallout" game series, an RPG.
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Karma: 19/0
403 Posts

Gauging interest.

Well, this is an attempt to both gauge interest and seek advice in the same time. I tend to think my games up some time in advance, and since working through Aftermath: The Scarred Continents, I have a better idea what to do and what not to do on a forum-based game.

So, this game that is still being planned, is going to be based on the 'Fallout' series of games by Bethesda Softworks. Knowledge or experience of certain games in the series will be required to play, I'm afraid. However, for those simply reading this, Fallout is set in a post-apocalyptic United States of America, an alternate timeline of different energy sources and an endless series of wars between factions.

I'm working on the system that the game will be based on, but here are a few features of the game you may expect...

-Choose from a massive variety of set backgrounds. Originate from, or later join, a great variety of factions and groups from the game series, each background and faction having their own benefits and penalties.

-Complex choice based system expected of the games. See the penalties and rewards of your actions unfold.

-Vast varieties of 'Perks' to focus or fine-tune your character, to a much greater extent than any individual Fallout game, if you meet the prerequisities, in order to trult make each and every player unique in how they deal with their problems.

-Survival of the fittest. Make too many mistakes, a bad idea here and there, and you'll be lucky to make it through the journey with your character still alive.

-Use equipment and items in ways they were never intended as you see fit - perhaps some flamer fuel, a laser pistol and some scrap pieces of wood for a campfire?

-Work together. As the story unfolds between the players, you'll find the necessity of using each others knowledge and talents to make it through alive. Storm a Fiend encampent with numbers and guns, or utilize a mixture of talents for a different solution.

-Freedom of action...even more so. Solve your problems with your skills how you want. Say what you want to say. Go where you want, how you want.

-See familiar faces from the games, and new characters as well. All things change in time...

I'll put up more information later if I see much interest, but I'm working out a few issues with the planning of the game, and I'm looking for advice from veteran GMs, if possible. Largely in the form of how to conduct conversation in a way not dissimilar to the ask-and-answer method of conversation in the later Fallout games, but still maintain a game moving at a pace, rather than being bogged down by a conversation going back and forth, post after post.

In addition, for anyone interested, I'm interested to hear what lands YOU'D like to play in. Currently, the setting is planned to be the Mojave Wasteland from Fallout: New Vegas, set after the main storyline...the 'ending' of which can be decided by what the players want to see.

Posted on 2011-09-08 at 15:04:18.
Edited on 2011-09-09 at 09:33:27 by Celtia

RDI Fixture +1
Karma: 65/14
1539 Posts

very very much interested

I've played and beaten fallout 3 and fall out New vegas, and I'm thinking of starting another run through on NewVegas.

I'd really like to see where this goes and if it gets off the ground, I call a spot :p

Posted on 2011-09-08 at 15:36:36.

Lady Dark
Karma: 39/2
285 Posts


Count me in. I've run the Wastes of both 3 and New Vegas, and I would love to try this out. What kind of timeframe are you looking at, in terms of getting the system and info together?

Posted on 2011-09-08 at 16:37:32.

Dragon Fodder
Karma: 80/19
2264 Posts


Having owned played and beaten Fallout, Fallout 2 Fallout: Brotherhood of Steel, Fallout 3, and Fallout New Vegas, I'm vastly aware of the fun that comes with slapping on a pip-boy and traversing the wastes!

Definitely gonna keep an eye on seeing where this goes.

Posted on 2011-09-08 at 18:02:16.

clockwork demise
Karma: 13/0
277 Posts


I call dibs on the Ex-Enclave soldier.

Posted on 2011-09-08 at 21:31:30.

Jumpin' Jack Smash
Karma: 44/13
675 Posts

Very interesting

This looks promising. I may have to try to stake out a spot on this...

Ironically, my roommate is playing Fallout three sitting in the room adjacent. Interesting timing.

Posted on 2011-09-08 at 22:46:01.

Karma: 11/54
303 Posts

T_T it sound like the greatest thing since....

the day i discovered carmel chocolate cheesecake that was on FIRE(not sure how that happened but it was awesome and delicious)!
would love to join BUT..... i might be in two different games (second pending, i think) and i find one hard enough already. and then i have to keep reality in check as well (its hard work really )

Posted on 2011-09-09 at 02:23:17.

Regular Visitor
Karma: 6/0
81 Posts

PLayed before! :D

Me and my friends found an actual Fallout PnP. It took awhile but we figured it out and played a game, pretty fun if you ask me since combat is 100% V.A.T.S. all the time. Would you like a link and website names? I'd join but I'm pretty busy lately

Posted on 2011-09-09 at 04:40:43.

Karma: 19/0
403 Posts

Preparations in progress.

Well, this is a better reaction than I could have hoped for. Thank you to everyone! To answer Lady Dark's question as to how soon the actual game will be ready to go underway, the original intent was within a couple of weeks, give or take, when I first posted. However, with help, I've gone a long way into getting a good system working.

Okay, so since it doesn't sound as if there are any Fallout players here that are begging for an alternative setting to the one I put forward...

Welcome back to Vegas. New Vegas. Enjoy your stay.

I shall make a Q&A thread and link it to this, and start putting up some elements that you may want to know when or before making a character. I'll keep updating the thread, rather than spend hours putting all of the perks and backgrounds in at once. With the system still in construction, I won't be putting in specific figures (such as "-20% reload time") yet.

With that out of the way, I have a question in advance for anyone who wishes to play:

How should the basic storyline of New Vegas have ended? Give as much or as little detail as you like, from what happened to your companions or whole factions. I'm afraid the Legion taking over is out of the question, as is the Wild Card (Independant New Vegas) ending, due to the problems of putting the Courier in charge.

Posted on 2011-09-09 at 07:07:39.

Karma: 19/0
403 Posts

About to update.

Well, I'm about to update the Q&A page, hopefully more than doubling the number of existing backgrounds there.

I've found a hitch or two, but if all goes to plan I'll be able to put up all the details on how to make a character during next weekend, including the skills, attributes, etc.

In addition, the name of this game, unless I change it later, is 'Full House'. Set after the ending of New Vegas by a scant month, the second battle for Hoover Dam saw the victory of the NCR. However, even with the Platinum Chip stolen and his extended securitron army destroyed, Mr House remains in control of the New Vegas strip and, to a lesser extent, outlying areas despite his plans falling apart.

As such, though with the Legion pushed back and the NCR's control over the region more powerful than before, most of the Mojave Wasteland remains a careful neutral, especially with renewed aggression against the NCR by several tribes.

Posted on 2011-09-11 at 06:04:26.
Edited on 2011-09-11 at 12:10:45 by Celtia

Karma: 19/0
403 Posts

The final stages of preparation.

Well...according to schedule, the game should be (and is) just about ready to get underway.

So what I'll be doing over the next couple of hours, possibly well into tomorrow, will be updating the linked page with another batch of Backgrounds, then the steps to creating a character. Once they're up, feel free to make your character, and if you want a background not put up, feel free to send me your ideas. That said, I attempted to make the backgrounds a way to suit almost any idea, as well as to inspire ideas.

Remember, your background is a guideline for your backstory, not a backstory in themselves. It's up to you why you're no longer a member of the brotherhood, or what you did when you were. It's up to you who you were before you were forced outside of your vault, and who you became later.

Posted on 2011-09-17 at 16:25:53.
Edited on 2011-09-17 at 18:38:34 by Celtia

RDI Staff
Karma: 357/190
6191 Posts



Posted on 2011-09-17 at 18:38:55.

RDI Fixture +1
Karma: 65/14
1539 Posts


oh please, you gotta let the grugg in!

Posted on 2011-09-17 at 18:58:32.

Lady Dark
Karma: 39/2
285 Posts


I am in love with this soooo soooo soooo much. Unfortunately, I have to withdraw as I have an insane amount of games I've committed to already. Hopefully this goes on for a while and a place will open up down the road. But I will definitely be following along and rooting for everyone!

Posted on 2011-09-17 at 19:09:46.

Karma: 19/0
403 Posts

The final countdown, after so long.

Excellent! All information required for Character Creation is know on the linked page. If you want a unique Background or need clarification on something, just ask either on one of the forum threads or on a Private Message.

A bit over half of the perks and traits will be familiar to Fallout players, but in order to accomodate the increased variety many more have been added.

Send me a finished 'Character Sheet' from the attached thread. It will take me a while to do all of the required calculations for each character, but as long as I get at least three players soon this should be underway within the next few days. Good luck.

Posted on 2011-09-18 at 06:44:59.

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