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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Kingmaker Q&A
Parent thread: Kingmaker Adventure Path 2.0
Related thread: Kingmaker Campaign
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    Messages in Kingmaker Q&A
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Zeakol
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166 Posts


huh?

Wait why did it boil down to Krii/Nich solely deciding it?

Posted on 2013-03-23 at 04:28:53.

Sibelius Eos Owm
A Midsummer Knight
Karma: 56/5
1003 Posts


Trapdoor Spider Loot

The thick webbing on the sides of the shaft make it a simple matter for anyone (except Krii at the moment) to climb down. The spider has apparently not cleaned out the bodies in her lair in the last week, and so her desiccated meals remain at the bottom of the shaft--mostly a couple animals, but notably including one dead bandit. Whoever goes down the shaft gives the body a once-over. He's not carrying much of value on his person, but he does have another of those stag skull amulets that seem to denote those in ranking positions in the Stag Lord's little army of bandits. Well, at least Happs-important.

-Short Sword
-Stag Lord Amulet
-Not going to list leather armour unless the searcher really feels like undressing the body of a guy whose innards have been liquified and sucked out of his body.
-10G

Just before the searcher climbs back up, though, they notice a slip of paper sticking out of the man's boot. Clearly anything worth hiding in a boot was worth a look. Sure enough on the slip was written "Loot here. Tell no one. This should be enough for us to leave the Stag Lord--together."

Evidently from (or to) the man's lover, the back bears a crude drawing of a claw-shaped dead tree on a barren hill, with an "X" in blood at the tree's roots. There is no indication how near or far the bandit may have been to the hidden cache, but having mapped the entire area of the spider's region, you know there are no claw-shaped trees to be found on barren hillsides in the immediate area.

-Crude Treasure Map

Posted on 2013-03-23 at 08:06:31.

Shades331
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437 Posts


Confusion for all

@ Zeakol: I was confused and somehow imagined Krii having the fire X3

Posted on 2013-03-23 at 16:09:59.

Zeakol
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Confusion: Greatest device ever.

Ohh okay, that makes sense actually.

Posted on 2013-03-24 at 07:09:11.

Shades331
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437 Posts


Lanterns in the wilderness?

I am wondering: does anybody know even the slightest glimmering of what a Will'o'whisp is amoungst our group?

I mean, I would suppose that we wouldn't know that they are abberations that feed off fear and are immune to magic, but probably more along the lines of words from huntsman, trackers, commoners, or perhaps even Oleg, Svetlana, or one of our other more connected NPCs?

"The Will'O'Whisp is a floating light that lead travellers into deadly situations. They are OBVIOUSLY ghosts that have died in the areas they haunt. So if you see a distant light like that of a lantern, stay away from it!"

Posted on 2013-04-26 at 17:19:03.

Sibelius Eos Owm
A Midsummer Knight
Karma: 56/5
1003 Posts


Jack o' the Lantern folklore

Hehe, I probably didn't need to keep researching for so long to answer this one, but just try to stop me from reading s***.

Anyway, no one possesses Knowledge (dungeoneering), so concrete information on aberrations is alien to you (beyond a basic knowledge DC 10), but in terms of rumour, folklore, and common knowledge you do have some info.

The bestiary entry for Will o' the Wisps states:

"Every trapper and bog farmer living near marshes or swamps has his own name for these faintly glowing balls of light—jack o' the lanterns, corpse candles, walking fires, pine lights, spooklights, rushlights—but all recognize them as dangerous predators and false guides in the darkness."

The nearest swampland, the Hooktongue Slough, is actually not too far away to the east, though the nearest form of civilization lies in Rostland to the north. Nevertheless, trappers who frequent the Stolen Lands occasionally bring back stories from the region of floating witchlights capable of mimicking lanterns, which lead lost travelers into danger if followed.

It may also be worth noting that Kyrie does hear two voices--the crying child and the woman.

Posted on 2013-04-26 at 23:17:58.

Shades331
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437 Posts


Btw

I will update later, but outside of tricky fry and sinister undead, Frodrick would also point out that it could also easily be a bandit. He will agree that it COULD be someone in actual need of help, but given they are in the stolen lands and in a fog, the group cannot give the benefit of the doubt. There is just too much at risk.

Posted on 2013-05-01 at 18:53:35.

Shades331
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437 Posts


A Quickie

So for next round of combat:
-Free Action: Call Jargon Hooves to Aid Another (AC) for Miguel (Jargon may or may not be able to do that this round).
-Swift Action: Challenge Monster to give everyone +1 attack.
-Move Action: 5 ft step to try and flank/make my way to flanking.
-Standard Action: Attack defensivley with battle axe.

Posted on 2013-05-07 at 13:27:42.
Edited on 2013-05-08 at 14:47:39 by Shades331

Shades331
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437 Posts


Can Frodrick reasonbly say they are still in battle?

So I was wondering if Frodrick knew what was going on with this whole Gaseous Form bussiness. I personally know very little about the spell and how it works because I have never used it before as a DM or otherwise (that I can remember anyways).

1 - Can Frodrick see the gaseous form? I mean, we are in a mist/fog in the middle of the night. He has dark vision, but can he see that this gaseous form creature is different from the mist?

2 - Does Frodrick know that the creature is still around? Even if Frodrick can tell that the gaseous form is there, perhaps Frodrick is believeing the thing is going back to hell (which he had declared earlier). It wouldn't be too farfetched to think that the thing died, evaporated, and is now going back toa different plane of existence (kinda like how demons die theatrically).

3 - Does Frodrick know that he can attack it in this present state? Logically speaking, even if Frodrick could see the creature in its new form, and knew that it was still able to chose between fight or flight (literally), Frodrick would assume he could not attack a mist and hurt it.

I do not really want to make a post until I know what Frodrick knows, sees, believes. My personal hunch is to follow #2 - he sees, but thinks its defeated since it spazed before changing. Then perhaps #3 if #2 is false.

Could you give me some insight as to what Frodrick might be processing? If you believe I have a good handle on the above, I will make a post that is linked to number 2.

By-the-by, the feat I reffered to in the title of my last post is Valiant Steed. I was considering taking it before, but now I want it even more. This way it will be possible/easier to get Jargon Hooves to join in fights or be within an area of unatural aura creatures (like wraiths and w/e this thing is called).

Posted on 2013-05-13 at 15:04:57.
Edited on 2013-05-13 at 15:17:55 by Shades331

Shades331
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437 Posts


Frodrick's actions

Move to be adjacent to the creature
Aid an ally to give attack... perhaps Zeran?

Posted on 2013-05-21 at 01:08:04.
Edited on 2013-05-21 at 13:30:41 by Shades331

   
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