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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Once in a Lifetime [Questions and Answers]
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    Messages in Once in a Lifetime [Questions and Answers]
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Hammer
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Once in a Lifetime [Questions and Answers]

City of Quevin

Total Population:
10942
Humans: 6018
Sylvan (Elves): 2188
Half Syls (Half Elves): 1641
Khords (Dwarfs): 547
Cids (Halflings): 328
Other (Kender, etc): 219
Total Guard: 73
In addition, 137 Clergy tend to the spiritual needs of the City and are overseen by 5 Ordained Priests
Inns: 7
Taverns: 27
Blacksmiths: 18
Healers: 7
Weaponsmiths: 5
Armorers: 5
Bowyers: 7
Magic Shops: 3*
Booksellers: 2
Merchants: 7
Leatherworkers: 18
Tailers: 31
Jewelers: 5
Cobblers: 34
Fishmongers: 9
Farmers: 22
Carpenters: 22
Masons: 16

*Magic Shops typically sell components scroll paper and such minor items --- no "off the shelf" wands, staves, etc!

Also, while you may get a high result for a given service, that does not necessarily mean there are that many businesses in a given settlement. For instance, your town may show 15 tailors, but the DM may rule that there are only 6 clothiers in the town Ö the rest serve as assistants/apprentices.


The Quevin Town Elders (comprised of 3 Female/2 Male Humans and 3 Female/2 Male Sylvari) had been issued the task, under the authority of Mayoress Alesta de Quevin, of coordinating strategies for dispatching a wide variety of adventurers to specific missions in answer to the decree that had been issued 40 days ago by the Mayoress Alestra de Quevin and the membership of the Quevin Quiver.

Quentin Quiver
As any knowledgeable bowman knows, a quiver contains 20 sharp arrows. Therefore the 'Quevin Quiver' is comprised of 20 'sharp arrows with sharp points' to confer together and vote upon issues of possible War and Defense that would affect each of their respective kingdoms and races.

Roll Call for Quevin Quiver:
4 Humans of the Quevin Town Council (2 Females and 2 Males)
2 Humans from Ertain (1 Female and 1 Male)
2 Sylvari [Elves ]from Alloryen the Northern Sylvari Kingdom (1 Female and 1 Male)
2 Sylvari [Elves] from Londelirinen the Central Sylvari Kingdom (1 Female and 1 Male)
2 Sylvari [Elves] from Mealamin the Southern Sylvari Kingdom (1 Female and 1 Male)
2 Khords [Dwarves] from Kharolis (1 Female and 1 Male)
2 Brathunspar [Gnomes] from Brathnaii Hallows (1 Female and 1 Male)
2 Cidals [Halflings] Shawlin Priests from Kindwell (1 Female and 1 Male)
1 Human Mage from the Court of the Empress of Coria (1 Female)
1 Half Elf owner of the Blue Noob Inn (1 Female)

The Half Elf owner of the Blue Noob Inn represents the voice of the common people and newcomers who frequent the tavern. She theoretically serves as a tie-breaker for any stalemated votes from the Mayoress and the rest of the membership of the 'Quevin Quiver'.

Since the region of Coria is ruled by an Empress (ala medieval France) the border town of Quevin honors the Empress by including Females in important positions of government and decision making. This includes Females from the other races serving in the ranks of the 'Quevin Quiver'.

The 'Quevin Quiver' includes all races who may be affected by any unusual activities originating from the unknown darkness that spreads from time to time from the cracks and crevices of the mysterious and foreboding dangers lurking throughout the Chakran Mountains (or from within the borders of their respective kingdoms and from any unwarranted influences or threats from any of the kingdoms to the west of Coria).

The current ruler is Empress Isabella of Coria and she has sent the Lady Marquise (who is the Royal Mage serving Empress Isabella of Coria) to represent Empress Isabella as a member of the 'Quevin Quiver' with all honor and respect due her position as the Royal Mage.

Blue Noob Inn
The Blue Noob Inn adjoins the Scarlet Tankard tavern, both are owned and operated by the beautiful 100 year young Half Elf Ranger named Avarial who explains in her own words:

"The Blue Noob Inn is famed far and wide ... at least in the area surrounding Quevin ... as a place where first-time adventurers are wont to assemble for an opportunity to seek fame ... and fortune ... for the right price ... as well as the right reason."

Posted on 2011-12-27 at 18:45:52.
Edited on 2011-12-27 at 18:47:09 by Hammer

Hammer
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Peryl

As a 1st level Cleric your character Peryl will be able to cast three(3) 0 level spells and one(1) 1st level spell

Plus she can have another 1st level spell because of her Bonus Spell for her Wisdom.


CLERIC SPELLS (Divine)

0-LEVEL CLERIC SPELLS (Orisons)

1.
CREATE WATER
Creates 2 gallons/level of pure water.

2.
DETECT CHAOS/ EVIL/ GOOD/ LAW*
Reveals aura of creatures, spells or objects.

3.
DETECT MAGIC
Detects magical aura and its strength along 50 ft. path.

4.
DETECT POISON
Detects poison in one creature or small object.

5.
ENDURE ELEMENTS
Protection from natural elements and weather.

6.
FIRST AID
Bandages bleeding wound.

7.
LIGHT
Object shines like a torch.

8.
PURIFY FOOD AND DRINK
Purifies 1 cu. ft./level of food or water.

1ST-LEVEL CLERIC SPELLS
1.
BLESS*
Allies gain +1 to hit and +1 on saves against fear.

2.
BLESS WATER*
Makes holy or unholy water.

3.
COMMAND
Subjects obey one-word command for 1 round.

4.
CURE LIGHT WOUNDS*
Cures 1d8 damage.

5.
DETECT SECRET DOORS
Reveals hidden doors within 60 ft.

6.
DETECT UNDEAD
Reveals undead within 60 ft.

7.
INVISIBILITY TO UNDEAD
Undead canít perceive subject.

8.
PROTECTION FROM CHAOS, EVIL, GOOD OR LAW*
+2 AC and saves, plus other defences.

9.
REMOVE FEAR*
Protects from fear; grants new save vs fear.

10.
RESIST ELEMENTS
Grants +2 bonus to saves vs selected element.

11.
SANCTUARY
Opponents canít attack the caster.

12.
SHIELD OF FAITH
Aura grants +2 bonus to AC and saves.

13.
SOUND BURST
A pulse of sound that causes 1d8 damage.


Posted on 2011-12-27 at 18:48:01.
Edited on 2012-04-17 at 03:57:00 by Hammer

Hammer
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Reserved

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Posted on 2011-12-27 at 18:48:23.

Hammer
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Posted on 2011-12-27 at 18:48:45.

Hammer
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Posted on 2011-12-27 at 18:49:03.

Hammer
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Posted on 2011-12-27 at 18:49:22.

Hammer
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Posted on 2011-12-27 at 18:49:42.

Hammer
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Posted on 2011-12-27 at 18:50:01.

Hammer
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Posted on 2011-12-27 at 18:50:18.

Hammer
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Posted on 2011-12-27 at 18:50:37.

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Posted on 2011-12-27 at 18:51:05.

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Posted on 2011-12-27 at 18:51:25.

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Posted on 2011-12-27 at 18:51:41.

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reserved

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Posted on 2011-12-31 at 01:18:19.

Hammer
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reserved

reserved

Posted on 2011-12-31 at 01:18:39.

   
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