Greetings Guildmates, I find myself back from a long tour in my army career of not having any time to play. I have kept myself active by lurking. Thinking on what would be interesting to me, I would like to see if anyone would be interested in a "Dark Souls" style game. I think it would be an amazing game variant that is unexplored if you will. Something were living to the next battle is never insured and were quick thinking and creative problem solving is key. I would like to use 3.5 rules and classes and races on a case by case basis. If anyone is interested I could start planning my designs(foul traps and cruel tricks). Would love to see some interest as i think it will be alot of fun. ~Zero
Not a clue what a dark souls game would involve so some background would be fantastic but I'd be up for it I think. I've a character I'd like to play as well, but I do have a proviso... you'd need to be OK with me disappearing to Malaysia for a couple of weeks before Easter.
Dark Souls is a extremely challenging game where death is a certainty. I would hope to give a game where there is a significant chance of death, if mistakes are made. Basically the premise challenges players to be at there best and gives the thrill of overcoming powerful foes. It would still be based on D&D rules.
As for Easter i dont see that being an issue
I will get started on a backstory if there is more interest.
Posted on 2012-01-04 at 04:01:15.
Edited on 2012-01-04 at 04:02:54 by thezerowulf
I'm interested, and I have a couple of questions. First, what time frame are you basing this game in? Second, do you have any character classes that we should avoid during character creation? Last but not least would you mind having an old soldier in the party....oh yeah and if we end up with some idiot of a butter bar...can we kill him??
Time frame is non specific, siege technology would be the pinnacle of advancement if that is what your wondering. Character classes are taken case by case, just submit a general idea of what you are interested in playing. Who could lose from having a salty veteran in the group. That being said I won't box the decisions of the players in. If you feel it in your best interest to kill the LT then swing away. My idea has always been to reward players for fighting smart. Thats not to say I hit the golem in back wit ma axe. More of using angles and positions to outsmart.... And trust me you will need it for this.