"My parents were murdered and I was taken in by a *insert passing, wandering, local* *insert class here* and they raised me as their own. Then they were murdered horribly by *most hated enemy* and that's why I'm an adventurer."
I've heard it waaay too many times.
Also blatantly ripping off a character already in existence and denying it despite only MINOR changes on the player's part. I don't care that your dark elf renegade with purple eyes uses twin rapiers instead of scimitars, I recognize that character.
there isnt much i dont like about the games i have played apart form above comments i think the only thing i dont like is the lack of players in my area lol and on the opposite end of the spectrum characters who like to keep there background so vague i once played with someone (who at the time i thought was working with the dm to put his background into the story the only time vague background is good)who just either didnt think about a background or wasnt confident enough to say what they had on there mind so yeah ramble over
Posted on 2012-04-08 at 00:24:50.
Edited on 2012-04-08 at 00:26:02 by mortsonne
Normally I'm up for people being creative but I had a player want to play a bi-polar transgendered Druid which I just didn't even know what to say to. How do you respond to that? I have no trouble with any of those things on their own, but combined it was just too much.
i love creativity i would have so much fun playing a character like that so if anyone asked me if they could play it i would just say yeah its obscure and cool and if you can pull it off well enough it will just add an extra flavor to the game
and i dont like people forgetting the rota(who brings what when and where) and turning up at mine when its supposed to be at there's than night
if it hadn't been her first time playing. *shakes head*
I love to see people playing creative characters, but I would like for them to have a basic grasp of the rules of the game first.
Which leads me to people not researching their stuff. If you want to play a character that is a sailor... you should study up on the parts of a ship or if you want to play a blacksmith you should know the difference between a great sword and a longsword.
it is almost unbelievable that people don't know the difference between a great sword and a longsword its maces and morningstars i have difficulty with but yeah reserch people its the key to an almost plausable character
characters who are quite unique to the world. For example, a halfing, where all halfing either are or were necromancers, recieved a curse and now see all being as living , rotting, corpses who can walk around as if they were not. As well their eyes flare green if their emotions run high. The night reign campaign, I should remind that guy about it, wait working too much. Mind you it does not help if your character is being himself and the GM is not listening.
Funny story about that character, me and the other guy were picking a lock to get into the other party members room at the inn, I failed, he didn't. He got a lantern in the face when it was opened. Took a while for the cleric in the inn to take all the glass in his face out, 20(maybe) gold later.
About the overused background, the next character i played(cause this one was so stinkin' annoying), his entire village was destroyed by tiefling and his mother killed in front of him. He was not overcome by revenge but rather a desire to rebuild his village as he could not raise all the people of his village. Escaping he got the skin of his right arm burned off and later replaced by a type od flexible plastic.
Posted on 2012-04-08 at 05:28:31.
Edited on 2012-04-08 at 16:12:05 by Takley