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You are here: Home --> Forum Home --> General Forum --> Common Room --> Villain traits
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    Messages in Villain traits
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RDI Fixture
Karma: 11/0
656 Posts

Villain traits

What qualities make a good reoccuring villian in your opinion? I seem to have trouble with reocurring villains. I have made a couple good ones, but most are kind of pathetic. What features help villains peronality and make them more effective? What about there powers? I asked my friends, and all I got was not make him to cool(to prevent the players from liking the villain). Any ideas would be appreciated.

Posted on 2012-06-19 at 22:20:56.

Fun is Mandatory
RDI Staff
Karma: 364/54
6846 Posts


Give the villain believable motives. Pure evil is fun, but can make for two dimensional enemies. Give him some personality.

Powers can be important, but honestly, memorable villains are often more about what makes them tick than what they can do.

Posted on 2012-06-20 at 00:51:54.

I'm doing SCIENCE!
RDI Staff
Karma: 163/50
1835 Posts

good one

Rewrite the adventure hook, campaign summary, mission objectives, etc. all from the villians point of view.

Everyone is the hero of their own story.

Posted on 2012-07-30 at 00:21:06.

RDI Fixture
Karma: 36/8
869 Posts


I've always found this article useful.

Posted on 2012-07-30 at 13:28:02.

Icelanders! Roll Out
Karma: 102/11
1514 Posts


Make sure they escape.

Posted on 2012-09-13 at 23:53:01.

Den Mother
RDI Staff
Karma: 111/12
1188 Posts


Make the characters hate him/her, but the players love him/her.

Posted on 2012-09-14 at 03:29:53.

RDI Fixture
Karma: 25/34
607 Posts

you have to keep them alive or something bad happens

like a gm for example-bad thing if the game stops

Posted on 2012-09-14 at 04:30:52.

TRSG 2.0
Karma: 113/94
1606 Posts

good traits in a villain

Make sure your villain is always two or three steps ahead of the players, even if the players think they've got the upper hand on the villain he/she should always have a few aces in the hole or new tricks to either get their own way or escape.

In my opinion, a good villain is a villain who can succeed despite the player's best attempts. It's no fun to have the bad guy beat you all the time, but likewise if the party just keep beating the villain things are going to get old quick. Maybe, for some quests, there should be a sense of loss despite the party being generally successful, or some small victory despite the villain ultimately being successful.

EDIT: In case you can't tell I am a fan of the "mastermind" style of villain, your Master from Doctor Who or your Moriarty from Sherlock.

Posted on 2012-09-14 at 09:08:25.
Edited on 2012-09-14 at 09:11:11 by Loki

RDI Fixture
Karma: 36/8
869 Posts

Good taste

I was about to compliment you on your taste in villains and television, Loki, but then I realised that I expected nothing less

Posted on 2012-09-14 at 18:18:07.

Karma: 5/0
15 Posts


I agree not having your reoccuring villians feel emasculated is what makes them good. if not they just turn into dick dastardly... and noone wants that

Posted on 2012-09-14 at 21:16:22.

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