Things don't look too bad, just as a suggestion as i'm looking through this, one skill that everyone might need is notice. Think of it like spot/listen rolled into one.
Also the knowledge skill is like DnD also, like knowledge(history) or something. You might have Knowledge medicine, for example, since you were a doctor. It's pretty much anything you can think of.
Also I forgot to explain how damage works, i'll give an example.
The average toughness of a person is 5, (d6 vigor being average), and every wild card (a wild card is a PC, or important NPC's) has 3 wounds. When you take damage, every raise above your toughness causes a wound. A raise is every 4 points over your toughness. So say our example guy is shot, and takes 2d8 Damage (your average rifle damage). I roll a 9 on the dice, and that would mean our person takes 1 wound, 9 being 4 points higher than 5. If he took 13 damage, it would of been 2 wounds.
If you take damage equal to your toughness or 3 points above, you are shaken. Shaken means you take a debilitating hit but aren't damaged and can only move half your pace until you are unshaken(by making a spirit roll).
Also another quick thing, most things you roll like shooting, throwing, notice, or knowledge, have target numbers. The most common number is 4. So if my shooting is a D6, I roll a D6, and another D6. (This extra Die 6 is called the wild die, which all wild cards get to roll with all trait tests.). If either one of these is a 4, you hit. There are modifiers for range, cover, etc. etc. For example, light cover for the enemy gives you a -1 to hit.
Other than that your character looks decent. I know it's your first time making one and it's not bad, and for equipment you only get your clothes on your back and 1 item of 20 dollars or less. I'll get a list soon of what you can take.
Oh also your sanity is half your spirit, +2. You'll need to make spirit tests when you see really atrocious, mind breaking things or supernatural stuff that just might change your character foverever. A success means your ok, a fail means you lose 1 sanity point, a critical fail (double ones on both trait die and wild die) means you lose 2. Once you are down to 1 point, you act a bit strange and develop a minor hindrance, and when you hit 0 you roll on the section eight table(which is pretty much a "you go insane and break down" chart)
Posted on 2012-07-12 at 00:52:36.
Edited on 2012-07-12 at 00:55:57 by Jozan1
Technically there is nothing wrong with your sheet except for the fact that your charisma is 0, that number that is there only being a modifier on your charisma checks.
Also, just a suggestion, you will be in a warzone, and will need skills such as Shooting and fighting, or it will be very hard for your character to survive. Also have a low toughness and low strength coupled with no combat skills almost guarantees your character to die very quickly. Remember everyone, we are fighting in Stalingrad, the bloodiest single battle in human history. Your characters will need as much as they can get to survive.
Now, I'm not bashing anyone's character who doesn't have anything like this, but I'm just letting people know ahead of time that it will make it very hard for them to succeed. And let me tell you, death is a very very realistic thing that could happen.
Oh, also another note. Remember D6 is an average die type for a character, and I'm seeing a lot of characters with few skills with D10's and D8's. This ok, but it is kind of along the lines of putting all your eggs in one basket sort of deal and not having any skills in anything else. A character can always try to do every skill, albeit it will be at a D4(plus your d6 wild die) with a -2 tacked on.
That looks like a great character! Also you are right about these characters probably not having too much skill in fighting, shooting, or throwing because they are conscripts. My table top game my character had a D4 fight and a D6 shooting, just to get himself by.
Also bennies are "luck tokens" kinda. Each session that people sit down and play they get 3 bennies, and they can use them to re roll trait tests ( traits being abilities and skills), or soak wounds. Say you were shot and your toughness was 5, and you took 13 damage. That's 2 wounds and shaken. You would probably want to soak the wounds by spending a benny and then making a vigor roll. You'd roll your vigor Die type and your wild card D6, and then if you succeed on target number 4, you soak one wound. If you get a raise you soak two wounds. (a raise is getting 4 more points over the target number [which would be 4]. Another thing is all dice rolls are open ended. If you roll an 8 on a D8, you get to roll it again and add the numbers together. If you got another 8 you'd keep going until you'd fail to roll an 8. yes this means some rolls can get into the 30's as had happened before. This rule is called Acing.) Also if you soak all wounds you also avoid being shaken. If you soak only some of the wounds, you are still shaken.
Borislav Zablosky had been an exploratory teenager, that was before the war. He enjoyed the outdoors and would often walk through his local woods or village, always curious to find new exciting places and objects. When the war had begun however he had always been locked up inside whether it was at his school or in his house.
As his 17th birthday approached and school was finishing he soon realised the only way to get back outside was to join the Russian military as a conscript.
It was his Birthday, July 14th 1942, and his best present was the signing up form as a private in the army, he would be outside again!