I do not have the time to take on another game, but I would encourage you to at least choose a city in Audalis and a setting at an Inn or somewhere and type up the starting paramaters of the adventure!
There are plenty of ways to go from there for the Players to choose how they want to play.
Maybe have a Merchant offer 3 different Quests and the Players can get together and choose which one they want to tackle and then proceed from there!
Ah i will be sure to look but I don't know if the DM is accepting those types.
And through out the MM i found these other types that would fit the Lvl Adj +1 Criteria; Lizardfolk and Plantouched(Aasimar & Tiefling).
Zypheur, Although out of the norm is great merely picking an odd race is not always the best way to do it. For instance You could pick a Halfling Rogue, very generic, but adding twists to him, such as a physical or mental defect, an annoying habit or a massive lust for glory, money etc...
No problem Celeste, it obviously is a hectic time for you. Good luck to you and your new business!
Hammer I am afraid I am one step ahead. I have just finished my first draft of 'the beginning.'
Okay so I have been thinking of a storyline and hook Tell me what you think...
The town of Durloch is a trading post, where only the bravest, or greediest, traders come. It lies on the North Eastern border with the country of Sendria. The surrounding land is often ravaged by the mad abominations that pour out of Sendria often led by a potent magic user, crazy with their lust for power.
Durloch is situated on the opposite side of the Thrace River and Daviena castle is within view, but only on a clear day. There are many fields around the settlement, fertile because of their closeness to a large water source. These fields are tended by small homesteads with small families living on each one.
There is a heavy military presence, and the town guard is almost threefold of what it should be, this is due to the fact it lies so close to the horrors of Sendria. The name 'Town' Guard may be a misleading term in Durlochs circumstances, as they do not only protect the town but also the outlying ranches and smaller villages. Durloch is considered to many of southern Ertanians as the front-line of defence from such Abominations.
Okay, there is a quick intro to the land and setting which your heroes live in.
Next, is about your party and a rough plan of how I am thinking the game should be played, but as I stated previously it is your choice!
To start with, you have just enlisted into the 'Town' Guards (the only thing I will decide for your character) There are many new recruits, whether they be noble volunteers, those who need or job or prisoners sent to guard a township, that is up to you!
The, 4 – 6, of you have been assembled into Command 463 and have been given first pick of duties.
The available Missions are:
Patrol town for a week, Guard the walls, stop petty crime etc... (This may also be away of finding more out about the area you live in, and ultimately a way out of the guards if you such desire)
Investigate an unnatural disturbance at Castle Daviena, the locals around the area have heard a mysterious wailing after dark and a strange fog has been oozing out of the castle gates.
Homestead Patrol, Travel around the surrounding area talking to farmers and finding out about any rumours or disturbances, you will be required to sleep in the open, unless you can find a kind soul to give you the stables for the night.
Guard duty at a small hamlet on the very border of Sendria. Each time you visit a new place it will appear on a zoomed in map of Ertain.
I hope this at least captures your Imagination a little and remember you are raw recruits and can be from all around Antaron, but preferably you will know nothing of North Eastern Ertain.
The reason for this is because I want you to shape the lands around here, using Durloch as your 'base camp.'
For example lets say I give you two similar choices later on in the game (If we get that far...) you can help out some local farmers by finding and returning some lost cattle or you can go and slay a group of Vampires hiding out in some local crypts. The latter obviously sounds more exciting, but word would soon spread of a group of guards (or adventurers) who had helped them out and the 'locals' are thus more likely to help you out, offer you meals, or even coin if its been a bountiful harvest! But also the Vampire hideaway will get more powerful.
Sorry for (perhaps) an information overload but this may give you a better idea of what this game may be about. If its not for you, don't worry you can back out, but I hope it is!
Ps. Does anyone know any good map tools?
Posted on 2012-07-16 at 18:08:16.
Edited on 2012-07-16 at 18:08:59 by Brundel
Adobe XP I generally either draw my own or get maps and revamp them using photoshop but I am a bit old fashioned in my ways of drawing the maps, and Nice start, We could do patrol duties as a pre quest, getting supplies and money for supplies before we do a larger quests (such as vampires or finding stuff to do from farmers). Going along my support wishes I was thinking of more along a Cleric or Paladin class, maybe even a wayward bard.
I'm going with the Sylvari Ranger (sword or bow specialization depending on what other characters will be). He's found himself with a memory loss and in possession of a vial filled with blue liquid, which he knows is important, but he has no idea what it does. (of course I do, but I'll send you that part in a PM later this week, along with his sheet).
He made his way from Sendria to Drannon and will happily take his place among the guards until his memory comes back, if it ever does.
Liking the idea of pick and choose adventuring. Makes me think of Fable.
Taking the leap from player to GM can most certainly be a daunting one. Good for you, Brundel.
I'd love to toss my hat in, of course (nothing like showing support for your fellow innmates when they try new things, you know) but, like several others, I can't see that I'd be able to commit 100%... Got enough of my own that I've let fall behind farther than I'd like and all that... I will be lurking, however, and keeping the good-vibes and happy thoughts out there for you and your players.
Do you have anything along the idea of a kender mage. Kind of bumbling and never really sure if the spell he thinks he is casting is going to come out right and totally infatuated with any item of magic?