Touching on what Ayrn said about rogue tactics, with my character's choice of Teamwork Feat and the Solo Tactics ability, as long as I am flanking a target I do an extra +1d6 damage. We could both flank single targets to take them down that much faster as we'd both do extra damage from flanking.
And yes, I know that is a metagaming way of thinking about it, but in character terms they would easily be able to formulate some sort of strategy to double-team a tougher opponent to keep him off his guard in order to strike more precisely for greater effect.
Posted on 2012-10-23 at 04:16:13.
Edited on 2012-10-23 at 04:47:31 by Shield Wolf
I could see my assassin agreeing to work with you, Shield Wolf. Anything that gives him a bonus. lol
Also, yes, Daggers, not short swords. Human, not elf-kin. And I have NO idea what feats are... I always played 2e. So if someone is willing to help me with this build, I would be ever so greatful.
As for skills, i gotta say the list Ayrn posted looks good... How many do I get?
And finally, in regards to the equipment thing, I would be focusing my cash towards good blades before all else, as the goal of my assassin is to not give his opponent time to land a blow. Honestly, I would need to know how much cash i have to spend, and what different types of blades cost.
Ayrn's note: I put together the following character sheet for you. If you like it, awesome. If not, I'll get rid of it. You can edit it by clicking the edit button so you can fill in the missing information (i.e. name, description, etc.). A couple notes:
1) I gave the character a Hand Crossbow... if you hate it, getting rid of it gives you back 401 gp.
2) Your ability score rolls turned out decent... definitely better than a standard point buy. Unfortunately, I failed to email them to Philosopher when I rolled them. He may require you to re-roll.
3) I gave your character the Infernal and Goblin languages (gained through your Linguistic skill) as they would seem to be the languages of the enemy. If you would like different ones, choose away.
4) www.d20pfsrd.com is an amazing resource. You can find more detailed information about the Rogue class features there.
Think that's it.
Name: Arimm Vortious Race: Human Class: Rogue 3
Gender: Male Age: 26 Height: 5'6" Weight: 145lbs
Description: Short and Lithe, most would see him as little of a threat. Clean shaven with an unkempt mop of dark brown hair, approximately 3 in. long. Though no scars are apperant on his face, his body holds many, mostly caused from short blades from his days of training. He rarely speaks, but when he does, it is a whispy, scratchy voice, choked with a deep southern accent.
ROGUE CLASS FEATURES: Weapon Proficiencies [All simple weapons, hand crossbow, rapier, sap, shortbow, and short sword]; Armor Proficiencies [Light]; Sneak Attack +2d6 damage [gain extra damage when foe is denied their DEX bonus to AC or when flanking a foe]; Evasion; Rogue Talent [Weapon Focus (Daggers)]; Trap Sense +1
LANGUAGES: Common, Goblin, Infernal
EQUIPMENT: Twin Masterwork Daggers [302 gp each]; Other Daggers x6 [2 gp each]; Chain Shirt +1 [1250 gp]; Masterwork Thieves’ Tools [100 gp]; Acid Flasks x2 [10 gp each]; Smoke Sticks x5 [20 gp each]; Tindertwigs x10 [1 gp each]; Everburning Torch [110 gp]; Caltrops x5 [1 gp each]; Trail Rations x6 days [3 gp]; Bedroll [1 sp]; Blanket [5 sp]; Backpack [2 gp]; Grappling Hook [1 gp]; Silken Rope (50 ft) [10 gp]; Explorer’s Outfit x2 [10 gp each]; Potions of Cure Light Wounds x2 [50 gp each]; Masterwork Hand Crossbow [400 gp]; Bolts x20 [1 gp]
WEALTH REMAINING: 251 gp; 4 sp [Depending on what Philosopher advises, you may want to spend your remaining funds on a combat-trained, light warhorse and riding saddle.]
COMBAT STATISTICS Senses: Perception +7 Initiative: +4 Speed: 30 ft
FORT Save: +4 REFL Save: +7 (+8 vs Traps) WILL Save: +2
Total Armor Class: 19 (20 vs Traps) Flat-footed AC: 15 Touch AC: 14 Damage Reduction: None
Current Hit Points: 32 Total Hit Points: 32
Base Attack Bonus: +2
Attacking with Masterwork Daggers:
One Dagger Melee: +8 attack; 1d4+1 damage (+2d6 when sneak attacking); 19-20 / x2 critical
Two Daggers Melee: +6 / +6 attack; 1d4+1 damage (+2d6 when sneak attacking); 19-20 / x2 critical
Before i fill out the missing info, I have but 2 questions.
1. Did A/C go reverse? I notice that, at least as far as 2e. goes, my flat footed A/C is better than my normal A/C...... Not to mention it seems A/C in of itself has gotten worse, as the worst A/C you could get in 2e. without negatives was 10. Just hoping someone could explain this to me.
2. So philosopher, do those stats work for you, or do you want a reroll?
Starting with 3e AC went to positive numbers, basically the attack roll is against your AC, so in order to hit your 19 AC an opponent would need to roll at least a 19 to attack (including their bonuses). So the higher the number on your AC the better.
As for AC. Your base AC is 10. As it gets better, it goes up, instead of down. I actually find it to be considerably more simplistic than THACO. This way, your attack roll and AC go up as you progress. No need to do any math.
I have three characters sort of in, and queries about a cavalier. So four. I'm still looking for one or two interested players, with a heavy preference towards getting a good healer into the mix. I'll keep smoothing over rough patches and working with the recruits I have, with great anticipation for when we can begin.
Actually, it looks like I've got everything I need from you. It's been a bush week so I haven't been updating much, but I'm hoping for some spare time on the weekend. I'm also still hoping for another member, but if I have to work with a four man team I will. I think I'd like to get this game rolling by the end of next week.
I am very interested in this game and happy to play as a healer. However, I know nothing of pathfinder, but from what has been said previously in this thread, I am very familiar with 3.5ed D&D so it should be, and I quote 'A breeze.'
Just going to check out the rules from an online source and have a look at the q&a thread 'Kings Blades Training Manual.' Then I am in. If you'll have me of course.