So here's where I tell you I am not under duress and am doing this of my own free will, not under the hostile oppression of certain inn-mates... >.<
I've a history of running games in my world of Nomachron, utilizing the great history of the scarred and war torn lands and thrusting my players into bold adventures filled with tale and tragedy not for the feint of heart or at some times... stomachs.
It is to this world I've spent countless hours updating and adventuring that we return. But first, we need a hook!
Well that's just not my style.. The adventurers will be gathered having completed their last outing, to rest and restock, while hoping to find their next reason to foray into the unknown.
For simplicity sake, we will presume the party belongs to a small but growing company of Adventurers belonging to the Guild known as "The Crimson Blades" (details of the organization will follow)
I'm looking for 4-5 players of level 3 for an opening adventurer that may span into a longer campaign.
This will be a 3.5 edition game
Races while fairly standard will be posted in the accompanying Q/A as I've included some cultural history for the races and subcultures.
Classes should cover the 4 basic necessities (arcane, divine, combat, rogue) though a non-stereotypical party would be allowed, I'm letting you know I tend to scale my encounters higher than most.
Anyways this is just throwing it out there for some feelers see if there is interest.
Posted on 2013-06-03 at 23:32:38.
Edited on 2013-06-04 at 19:52:21 by Kaelyn
Jozan, Hammer, Tek, Takley, and Grugg (if you can commit the time) are all welcome and I'm hoping for one more (I've pm'ed them already) which would actually put me at 6, higher than originally hoped but manageable.
Please allow me a day or two to fill up the Q&A with valuable information. It's taking a long time to track down alot of the old notes or info and retyping alot of the paper scrawled versions to screen. As races and cultures are posted I recommend you read up on them. I much prefer them to the cut and dry players handbook version of races for alot of settings.
(dwarves elves and half elves done, more to come today still)
Also, I've gotten multiple PM's all showing interest in archer-type characters. Now, while I've never been one to shun away similar character roles as not every group is cookie cutter perfect, all I'm saying is variety is the spice of life, and could one day down the line be crucial.
That being said, with a party of 6 as opposed to the standard 4, you have some room to play with, so go nuts.
discuss questions or options here to leave the Q&a clutter free before the game begins. Once we have some approved concepts we'll move on to the creation stage.
First off we'll be using a 53 point Point Buy System.
For those that dont know it's pretty simple.
And for even simpler use I've included a handy dandy link to a 3.5 point buy calculator. Simply assign your points as you deign, totaling no more than 53
Point Buy Calculator
I'd like to keep this fairly simple, as such I'll allow the Core players handbook, and Players handbook two, as well as the classes in the 'complete' series and unearthed arcana.
There are Nomachron specific Prestige classes as well but they will come up in game and palyers found to be nearing requirements for them will be informed of potential paths they can take to attain them if interested.
Posted on 2013-06-04 at 16:16:32.
Edited on 2013-06-05 at 07:10:54 by Kaelyn
Grugg Mun is Fandatory RDI Staff Karma: 357/190 6172 Posts
Should we lay claim to particular party roles then lads? I'd hate to be a party of 5-6 bards.
Actually that's a lie I'd love that crap, we'd form a band, and tour the world bringing joy to the children.