Managed to get a character shaped up. Based it on 4 terms but I can redact the last one if needed without too much trouble.
Always exciting to be looking at a fresh C-sheet. Should we share our general builds so we can look for any glaring holes in party makeup? I'm happy to completely rebuild if needed to accommodate the group.
Let's see what big Al has in stock for us, but simply put, I'm rocking a pilot. Going to draw a few sketches of her now, if anybody wants I can try to doodle yours too. Not doing much anyway!
As with learning new systems, I think Traveller is quite interesting. A simple d6 base, some solid rules, and the supplements offer a wide array of extra careers and rules to drink from. The only matter tingling my number-crunching senses is the lack of structured character development (such as gaining levels in D&D), short of some lengthy skill training and, of course, buying gear, augmentations, etc.
Then again, that might just not be the point of it. My biggest issue right now is tidying up the backstory, and choosing a noteworthy "secret" so I can be blackmailed. Heh.
Posted on 2014-05-07 at 00:21:43.
Edited on 2014-05-07 at 00:24:37 by Amathiel
Gaining levels in game is basically the same as taking a new career term... Every 4 years you gain a new skill based on what you have been doing, and the GM determines the roll for a second skill... Then aging appropriately.
And there is the Central Supply Catalogue for gear and such.
Posted on 2014-05-07 at 00:25:56.
Edited on 2014-05-07 at 00:26:40 by Padre J Roulston
Looking forward to getting killed during character creation.
Also can my secret be I killed the drug addicted alien I knocked up while filming a sex tape behind my wife's back that I only made to pay back my gambling debts? Or is that being too selfish with the sins.