Alacrity The Tired RDI Staff Karma: 291/33 6284 Posts
Sure Grugg - go for the whole sin package
You guys are scaring me - you know that.
As to sharing characters, I do not mind but I also would say that you could share abbreviated versions if there is stuff you do not want to share. If you look at the games I GM, there are rosters of characters (Rule Based Sci-Fi - Voyages of Rocinante, Destiny's Flight)
Posted on 2014-05-07 at 13:15:31.
Edited on 2014-05-07 at 13:21:15 by Alacrity
Well that's decided. **Patiently waits for other info about game to release while NOT rushing the GM**
I have a full character built, but I've just realized there is a whole book dedicated to Agents, not just the little blurb in the Core Rulebook, so I may be rerolling to change focus a little bit.
Basically I'm running a 3-term Agent-gone-Scout for my final term. I like the diversity it allows, with some Engineering, Comms, Sensors and Combat background to assist the team in various functions. Looks like I might even be able to pick up some Pilot experience when re-rolling from the Agent book.
My thought here was I can function as a backup for the majority of our ship's critical systems, and perform ground recon, infiltration and assault functions planetside.
My "sheet" is just plain text, but I think I'll steal Padre's xls for myself. I'll post her after I finish drawing a portrait.
By the way, Padre, did you make your homeworld up, or does it exist in some book?
Also, I see you have some skills (such as Pilot) at rank 1, but no specialization. I think the most you can have of a general specialized skill is 0, which gives you a general idea of how to pilot any kind of spacefaring ship. To increase it past that to 1 and beyond, you'd have to specify what kind of ship you trained for (small craft, spacecraft or capital ships), and then have both Pilot 0 and, say, Pilot (small craft) 1.
Posted on 2014-05-07 at 19:01:31.
Edited on 2014-05-07 at 19:05:07 by Amathiel