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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Slate Recruitment
Parent thread: Slate: The Hundred Years of Rain
    Messages in Slate Recruitment
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How I Roll
Price: $17.00

Impulse
Resident
Karma: 12/1
494 Posts


Okay

I don't mind playing anything We can work something out then, You wanna go mostly ranged and partial melee? I can focus full melee


Posted on 2016-02-20 at 11:28:50.

Nomad D2
RDI Fixture
Karma: 47/5
2340 Posts


Role Call

Can I get a roll-call of what each person is running at this point?

I think we have two rangers and a wizardy type.

That probably leaves me in the rogue or cleric area - I'll take the rogue unless someone else is dying for it. I just want to be sure before I put a lot of time into this little guy.


Posted on 2016-02-20 at 12:43:30.

cdnflirt
Angel Reincarnated
Karma: 86/22
1142 Posts


to my knowledge

I am a fighter,
we have two rangers
Chessic I believe is playing a healer of some kind.


Posted on 2016-02-20 at 13:55:56.

Impulse
Resident
Karma: 12/1
494 Posts


Sounds good

Are there any etiquette rules or anything I should know before we play on i believe wednesday?


Posted on 2016-02-20 at 14:08:23.

Schnozzle
Ma' Nozzle
Karma: 36/0
653 Posts


...

Take a look at some other games, it's the best way to pick up the basic format. Essentially, write a few paragraphs detailing what you do.

* Don't put words in another character's mouth without discussing it.
* Don't add details or actions to another character without discussing it first.
* At the bottom of your post you may add an out of character comment like so: ((OOC: I walk away from the conflict because I am a grown man.))


Posted on 2016-02-20 at 14:13:42.

Chessicfayth
Cheshire Cad
Karma: 101/3
1163 Posts


*fades in*

All right, Schnozzle and I have put our heads together.

It was painful. The guy needs to watch where he's going.

Shortly thereafter, however, I submitted an idea for a setting specific healing variant loosely based on the Ranger class. (In that they use a bow, and cast spells from a stripped down variant of the ranger spell-list)

The main feature of this class is the new Herblore class skill that will allow it to make Herbal kits for various healing needs.

I will be posting this class later for the enjoyment/hatred of you all. Please let us know if anyone objects to such a thing.


Edit: Class can be found here: Slate Survivalist


Posted on 2016-02-21 at 09:58:47.
Edited on 2016-02-21 at 19:06:15 by Chessicfayth

Nomad D2
RDI Fixture
Karma: 47/5
2340 Posts


Hmmmm....

I guess I am going to go with a spell caster of some sort. Probably a sorcerer, but 3.5 is a bit different from the last sorcerer I made, so we will see. Now I need to read and check out the point system. Sirion will be in business soon.


Posted on 2016-02-21 at 18:47:12.

Nimu
RDI Fixture
Karma: 64/11
1267 Posts


Submitted!

Xana the Fallen is in your mailbox! Two possible templates - drow conjurer or elf sorcerer - both are more on the illusion, deception, charm path.

Nomad, thought you were going for a rogue. Cool to have two arcanists if that's what you want, just so long as we aren't covering the same ground.


Posted on 2016-02-21 at 18:57:52.

Nomad D2
RDI Fixture
Karma: 47/5
2340 Posts


Wasn't sure.

I have been going back and forth - our game manager suggested the party could use either. It does seem that a rogue might be best . . . oh, the options.

Oh heck, I went with a gnome rogue. Curious little guy. Working on it - might not quite finish tonight.


Posted on 2016-02-21 at 19:08:07.
Edited on 2016-02-21 at 19:39:05 by Nomad D2

Scott DeWar
Regular Visitor
Karma: 7/0
89 Posts


Hi, is this d and d addics anonamous?

Hi, I was recently invited, as in just today, to be added to this band of sole survivers.

I see we have the following:

healer

2 rangers

fighter - I am curious as what type: 2 weapon, sword and shield, single hand, 2 handed weapon . .

sorcerer

and I saw a gnome rogue

I was thinking a fighter wizard aiming for eldrich knight with the free hand weapon style in mind.

Are we using archetypes from the ACP?

there is the freehand fighter archetype from the d20 pf srd

as a short intro, I am known as Scott DeWar on EnWorld where i am somewhat known by a few folk.


Posted on 2016-02-25 at 00:22:32.
Edited on 2016-02-25 at 00:59:16 by Scott DeWar

cdnflirt
Angel Reincarnated
Karma: 86/22
1142 Posts


fighter...

I am playing the fighter, and I am dual wielding scimitars. I am unsure about the other questions though, he has posted our character sheets if you wanted to glance through them quickly.


Posted on 2016-02-25 at 00:51:46.

Schnozzle
Ma' Nozzle
Karma: 36/0
653 Posts


...

As a general rule, if is compatible with 3.5 and not broken, we're using it.


Posted on 2016-02-25 at 07:22:58.

Scott DeWar
Regular Visitor
Karma: 7/0
89 Posts


rules & work in proress [fighter 2/wizard2]

sweeeeeeeet!

possible prc: spellsword
https://www.dandwiki.com/wiki/Spellsword_%283.5e_Prestige_Class%29

Name: Geoff of Broyhill sword&board fighter/transmorgafier
Race: Human
Gender:Male
Age: 18
Class/Level: 4
Deity: (I will be posting a pantheon tomorrow)
Alignment: n (Negotiable, maybe ng)
Experience: 6000

Height: 5'7" [1.7 M.]
Weight: 176 lb [80 Kg.]
Eyes: brown
Hair: reddish brown

Stats:
Str 16 (+3)+1 lv 4 7
Dex 16 (+3) 7 **
Con 12 (+1) 2
Int 17 (+3)+2 race 7
Wis 14 (+2) 5
Cha 10 (+0) 0
**: Tranmutational bonus +1

HP: [2d10+2d6+4 [con]]
initiative: +3

armour: chain shirt, mithral
bonus +4; max dex +6; acp 0; spell 10%
Shield, lt steel, mwk
Bonus: +1; ACP: 0; Spell: 5%; Wt: 6 lb

ACP: 0
Spell Failure: 15%

AC: 18 [armor 4 shield 1 dex 3]
Flat-footed: 14
Touch: 13
possible variants:
feat combat expertise
Spell mage amror

Speed: 30ft.

Base Attack Bonus: +3 [f: 2/W: 1]
Melee: +6
Ranged: +6
Grapple:
cmb: +6 cmd: 19


Weapon: Long sword, Mwk
To Hit: +9 [bab 3,feat 1, str 3, mag +1]
Crit Range: 19-20/x2; Type: S
Damage: 1d8+4 [str 3, mag 1]

Weapon: Long bow, composite, mighty +3
To Hit: +6 [bab 3,dex 3]
Crit Range: x2; type: P
Range Increment 110 feet
Damage: 1d8+3 [str]

Weapon: Dagger / Thrown Dagger
To Hit: +6/+6 [bab3, srt 3/dex 3]
Crit Range: 19-20/x2; Type: P/S
Range Increment na/10 feet
Damage: 1d4+3 [str]

Weapon: Club / Thrown Club
To Hit: +6/+6 [bab3, srt 3/dex 3]
Crit Range: x2; Type B
Range Increment 10 Feet
Damage: 1d6+3 [str]

Saves:
Fortitude +4 [F+3/W+0; con+1]
Reflex +3 [F+0/W+0; dex +3]
Will +5 [F+0/W+3; wis +2] +1 vs Fear

2*4+3*4+4+4=28 skill points [Base+int+fav class+race]
Skills: [total=ranks+class+abil+misc] notes

Appraise [In] 8=2+3+3+0
Climb [St] 7=1+3+3+0
Craft [arms/armour] [In] 7=1+3+3+0
Knowledge[In]:
**Arcana 8=2+3+3+0
**Dungeon 7=1+3+3+0
**Engineer 7=1+3+3+0
**Geography 8=2+3+3+0
**History 7=1+3+3+0
**Local 7=1+3+3+0
**Nature 7=1+3+3+0
**Nobility 7=1+3+3+0
**Planes 7=1+3+3+0
**Religion 7=1+3+3+0
Perception [Ws] 9=4+3+2+0
spellcraft [In] 10=4+3+3+0
stealth [Dx] 7=1+3+3+0
survival [Ws] 7=2+3+2+0
swim [St] 7=1+3+3+0

Languages:
Common,+2

Feats:
[Race]wpn focus +1 att
[CL 1]Blind fight
[FL 1]shield focus +1 ac with shield
[FL 2]combat expertise -1 att = +1 ac
[CL 3]somatic weaponry use weapon for somatic spell comp complete mage pg 47
[WZ 1](Bonus) Scribe scroll

Racial Traits:

standard
http://www.d20pfsrd.com/races/core-races/human

Class Features:

Fighter Archetype: archetypal
bonus feats [combat]: Level 1, 2
Bravery 1: +1 will vs fear

Wizard
Arcane Bond: Silver amulet on a silver chain: within a circle is a dragon with wings outstretched, a rose in one claw and a sword in the other. the dragon touches the circle at the head, wig tips, rose stem and sword hilt

school specialization:
school: Transmutation
Restricted: enchantment, Necromancy

lv 1:
telekinetic fist:
Damage 1d6+2; Range: 30 '; uses per day: 3+3[int] = 6
physical enhancement:
+1 to dex, str or con - changeable when prep spells

Spell casting:
Wizard level: 2; Caster Level: 2; Conc. +5

spell book:
34 pages used
scribing costs 350 gp
0 Level wizard spells

PRIMARY
**Transmutation**
Mage Hand: 5-pound telekinesis.
Mending: Makes minor repairs on an object.
Message: Whisper conversation at distance.
Open/Close: Opens or closes small or light things.

SECONDARY
**Abjuration**
Resistance: Subject gains +1 on saving throws.

**Conjuration**
Acid Splash: Orb deals 1d3 acid damage.

**Divination**
Detect Magic: Detects all spells and magic items within 60 ft.
Detect Poison: Detects poison in one creature or small object.
Read Magic: Read scrolls and spellbooks.

**Evocation**
Dancing Lights: Creates torches or other lights.
Flare: Dazzles one creature (–1 on attack rolls).
Light: Object shines like a torch.
Ray of Frost: Ray deals 1d3 cold damage.

**Illusion**
Ghost Sound: Figment sounds.

**Universal**
Arcane Mark: Inscribes a personal rune on an object or creature (visible or invisible).
Prestidigitation: Performs minor tricks

*****************************************************************************

1st-Level Wizard Spells

Primary
**Transmutation**
Animate Rope: Makes a rope move at your command.
Expeditious Retreat: Your base speed increases by 30 ft.
Feather Fall: Objects or creatures fall slowly.
Magic Weapon: Weapon gains +1 bonus.

SECONDARY
**Abjuration**
mafe armor
Endure Elements: Exist comfortably in hot or cold regions.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.

**Conjuration**
Grease: Makes 10-ft. square or one object slippery.
Mage Armor: Gives subject +4 armor bonus.
*Mount: Summons riding horse for 2 hours/level.
*Summon Monster I: Summons extraplanar creature to fight for you.

**Divination**
*Comprehend Languages: You understand all spoken and written languages..
*Identify: Gives +10 bonus to identify magic items.
-True Strike: +20 on your next attack roll.

**Evokation**
Burning Hands: 1d4/level fire damage (max 5d4).
Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).

**Illusion**
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures

Spells Memorized:
Level 0 [4+1+t]:
message, acid splash, detect magic, prestidigitation, resistance, light

Level 1 [2+1+t]:
magic weapon, shocking grasp,mage armor,shield

Gear:
Long sword, +1 "Broy's arm" **
2315 gp 4 lb
chain shirt, mithral "Broy's coat"
1100 gp 12.5 lb
Shield, heavy steel, Mwk "Broy's wall"
170 gp 15 lb
Daggers x 4
8 p 4 lb
Club
-- gp 3 lb
Longbow, Composite, +3 mighty
400 gp 3 lb
20 arrows, Durable
20 gp 3 lb
Arrows, Barbed
2 gp 3 lb
Back pack
2 gp 2 lb
water flasks X 4
4 gp 4 lb
spell book
-- gp
Componant pouches x2
10 gp 4 lb
Parchment X 10
2 gp -- lb
ink x 2
16 gp -- lb
ink pen x 2
2 sp -- lb
Rope, silk 100 ft
20 gp 10 lb
hammers x 2
1 gp 4 lb
Rations x14
7 gp 14 lb
ever-burning torch [fired clay of intertwining bronze dragons
110 gp 1 lb
climber's kit
80 gp 5 lb

Funds:
left: 632.8 [saving money for spells]
spent
4367.2 gp 91.5 lb
scrolls and inscribing: 350 gp

Appearance:

Backstory:
born in a community, that was a network of communities, he was chosen for his skills and willingness to learn. His desire to defend his neighbor was seen as exemplary and notable. He and several of his fellows of similar age would band together and defend when and where they could, until they, the whole band were ambushed by bandit.

He and his band defeated the bandits at great cost - he was the lone survivor. turning over the weapons to the network of villages with the instruction of training more defenders, he left in self imposed exile and shame. Now he has found others that do not know what he had been through, and so his journey begins.

**Note on Sword: Broy's heart
'Broy' was the name of a defender against marauding bandits that harassed a village early in the start of the taint on the land, the village being near some hills he used that to his advantage. After Broy and the town's defenders finally defeated the bandits well enough to send them away licking their woulds, the town, whose name is now lost in the memory of the present generation, was renamed after their hero, Broy, now Broyhill. The band of defenders was named for him as well, Broy's wolves.

His sword, shield and armor were preserved and passed on to the next worthy defender, Broy's heart is the collective name for the whole set. After Geoff's wolf pack defeated and was defeated by the bandits, Geoff was honored aas the sole survivor, though he tried to turn away the honor. The tows Clergy insisted, even knowing he was preparing to instill himself in exile. It was their way of planting a seed of healing for the loss of his boy hood friends. He promised them that he would return to defend them if it was the will of the gods.

It is worth noting that there is still another piece to the set that remains missing, A Kukry. It was lost 2 possessor's back during a vicious battle that was almost lost. She lost it when a steel chain was used to rip it from her grasp to disarm her. The whereabouts of this weapon, "Broy's curse" is to this day unknown . . . .


Posted on 2016-02-25 at 13:41:09.
Edited on 2016-02-27 at 02:18:21 by Scott DeWar

Schnozzle
Ma' Nozzle
Karma: 36/0
653 Posts


...

Glad to see you've joined us! If you have anything you need to check with me before finalizing your sheet, my inbox is always open.

I should be posting the first DM entry this evening, super excited about it. DeWar, please get me a finished sheet before posting. Looking forward to seeing this game in action!


Posted on 2016-02-25 at 14:46:10.

Scott DeWar
Regular Visitor
Karma: 7/0
89 Posts


backstory

is my backstory what you were looking for?


Posted on 2016-02-25 at 23:02:27.

   


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