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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Wheel of Fate - Notes
Parent thread: Auguries of Destruction - Wheel of Fate
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    Messages in Wheel of Fate - Notes
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Dire Dust Bunny
Karma: 121/12
1953 Posts

Wheel of Fate - Notes

Game Notes:

• These threads are generally for archive purposes, the actual game itself is probably best to be considered closed (at least right now) and closer to a collaborative story

Setting Notes:

The people:

• Humanoid monsters, primarily imported from the Monster Hunter series of games. Body style/shape directly corresponds to the monster's focus – bulky for brute strength, streamlined for speed, etc.

• 'Hands' are not necessarily humanlike nor conform to human shaped tools. Claws, talons, and fingers are all possibilities. Lynians have a distinct advantage here, having smaller stature and smaller hands, allowing for finer tuned work.

• Hair is not a universal trait. However, something vaguely hair-like often will be present, mostly serving as head protection – a headdress made of scales, etc.

• Unique physical characteristics of the monsters will generally manifest on the humanoid form – Brachydios's pounders, Gobul's lantern, Nargacuga's wing blades.

• Six-limb-manifestation will be averted unless the monster actually has six limbs (ie Alatreon, which is both quadrupedal and has wings). Rathian and Rathalos will look closer to harpies than humans-with-wings, Nargacuga's wings similarly are an extension of their arms, etc.

• Tails are yes - if the monster has a tail, the humanoid form will too.

• Legs can be either plantigrade or digitigrade, or absent in the case of snakes

• Humanoid shape does always not mean human stance when walking/sitting/etc – the stance will fit what the monster's shape is. Ex, top heavy Congalala probably has stronger arms and uses them more like legs than their legs.

• Lynians are adorbs. This is a rule of the setting.

• Average size (ie Great/Drome type) is about human size, bigger monsters are often bigger, but individual size variances can be significant between gold shortest/longest.

The main continent:

• There's a mountain range along the center line through the continent, roughly speaking, similar to rocky mountains. On a larger mountain near the center, called Wyvern Peak, is where Haven is, the capital of the Electrum Kingdom.

• To the north is the wide tundra. Because of the harsh living conditions, there's only a few settlements that way.

• To the west is the Everwood. Roughly the same as how the Everwood functions in MH4U, an eldritch place with paths seeming to change every day.

• To the east is the flooded and primal forests. The flooded forest opens up into a lagoon that connects with the ocean. A harbour here is a point of contact between Electrum and Abyssal kingdoms.

• To the south are the dunes. Harsh territory, homeland of the Black Brigade.

Posted on 2016-03-19 at 00:43:38.
Edited on 2016-03-19 at 00:46:35 by Reralae

Dire Dust Bunny
Karma: 121/12
1953 Posts

The Small Huntress

Name: Kara
Race: Nargacuga
Element: None (Awakens as Poison)
Size: Gold Smallest
Rage Aesthetic:
• Red eye glow, as normal of the species
• Shadow petal afterimages while moving
Physical Appearance:
• 4'11 (Consider average Nargacuga size 6'2, take 7' as standard deviation - 5' results as 2 standard deviations away from the average -- Silver is 1 standard deviation away, Gold is 2)
• Permanent violet marking on her forehead, evidence of having graduated (also Mantle)
• Fur and scale tones match conventional Nargacuga colour palette

• Being Gold Smallest, Kara is physically weaker than other Nargacuga, but she makes up for it by being faster, and knowing how to utilize her ranged attack option more than others
• Best in her class, despite her size – she has had to work harder because of her physiology, giving her fairly good skills
• Probably bullied, and always considered the undercat, at least until she kicked their butts
• Deadly dancer
• Usually doesn't wear clothing (culturally speaking, this kind of setting doesn't promote the necessity for clothing for non-Lynian races)
• Attack style is quadrupedal – often lands on her hands when dashing in order to land with her feet braced in order to dash again, utilizing her wings to glide, much like in-game Nargacuga, slashing with the wing blades in rapid attacks.
• • This is different than other Nargacuga Gijinka in that they're large enough that they can jump without needing to go on all fours to get power behind it, also a way they end up underestimating her, because she puts the force of her whole body behind her movements, not just her legs
• Consider: allowing her to Awaken to poison before Lucent to expand some of her combat options and style
• May or may not be a bit tsuntsun
• Can navigate the Everwood better than most, but still not the best navigator there
• Has avoided having a Lynian companion prior to meeting Izzy

Posted on 2016-03-19 at 00:52:44.
Edited on 2016-03-19 at 00:55:26 by Reralae

Dire Dust Bunny
Karma: 121/12
1953 Posts

The Outsider

Name: Izzy
Species: Human
Size: 155cm / 52kg (5'1”/115lbs)
Age: Early 20's/Late Teens

Physical Description
-Izzy is short and physically unimpressive, but appears clever, and adventurous.
• Short, brown-red hair, between unkempt and slightly curled.
• White complexion, light tan with freckled face.
• Basic clothing includes sturdy boots, skirt/shorts combo, shirt (tentative white shirt, brown open jacket), and backpack; perhaps a cloak. Clothing fit for travel in temperate climate.
• The goggles do something.
• Additional equipment includes thick leather gloves, padded torso armour, shoulder pads, and armoured skirt (notably apparent lack of head, abdomen, leg, or upper arm padding). Armour probably inscribed with runes. Maybe.
• Eyes? Probably.

-Possesses a number of tools and items that she has imbued with magic herself to aid her in her endeavours. There is a non-zero chance that she has something stored in there to aid with nearly any situation, though the majority of the contents are miscellaneous scavenge, with only a few unlisted devices.
Leather Backpack – Pocket Dimension Storage (accessed manually for now)
• You have no idea how much junk she has in here.
• Neither does she.
• Armour (see above) (see below)
• Sword – Salvaged. Seems cool. May have powers.

-Izzy excells in aetheric arts, with a wide variety of skills to choose from, however lacks self-discipline, and so her strongest abilities are an mixed bag of useful tricks and specially crafted items.
Aetheric Arts – i.e. Magic, manipulation of essence
• Kinetic Bolt (basic force attack)
• Subspace Gate (creates temporary door into subspace)
• When worn and active, enhances the wearer's natural aura shield.
• Emergency shield function (manual or triggered)
• Do Something.
• Probably related to detection or observing hidden effects

-Probably despite focus on magical abilities, her actual grades in magic class were barely average or mediocre. Understood the basics rather well, but rather than practice her technique or pay attention to the assignments most likely got distracted playing with unusual applications of other spells. Contrast more highly disciplined knight friend who is quite competent and efficient with a variety of combat spells, but isn't as focused on exploring the curious intricacies of various spells.

Posted on 2016-03-19 at 00:55:12.

Dire Dust Bunny
Karma: 121/12
1953 Posts

The Large Predator

[ tbd ]

Posted on 2016-03-19 at 00:55:51.

Dire Dust Bunny
Karma: 121/12
1953 Posts

Inventory Reference

It's doubtful we'll need to keep track of the exact numbers of things, but I liked putting the 10x on some lines just to indicate 'good supply'

• 10x herb preservers (filled)
• 10x blue mush preservers (filled)
• 10x potion bottle (filled)
• 10x honey preservers (filled)
• 10x dried mixed fruit ration
• Tier 2 combination/transmutation kit
• First aid kit
• Water jug
• Armorcharm
• Main Pouch
• • Equipment
• Side Pouch 1
• • innumerable stuffs
• Side Pouch 2
• • more stuffs
• Side Pouch 3
• • too many stuffs to know about
• Side Pouch 4
• • does Izzy actually remember everything in this bag?

Double-acorn bag:
Side A
• Foodstuffs
• Consumables
Side B
• Smoke Bombs
• Flash Bombs
• Bomberries
• Poison Coating
• Para Coating
• Blast Coating
• Empty Phials

Posted on 2016-03-19 at 00:59:01.

Dire Dust Bunny
Karma: 121/12
1953 Posts


[ ]

Posted on 2016-03-19 at 00:59:59.

Dire Dust Bunny
Karma: 121/12
1953 Posts



Posted on 2016-03-19 at 01:00:10.

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