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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Flesh & Blood - A CyberPunk Game
Parent thread: Cyberpunk - Flesh & Blood Recruitment
Related thread: Flesh & Blood - A Night City Adventure
    Messages in Flesh & Blood - A CyberPunk Game
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Keeper of Dragons
Devil's Advocate
Karma: 51/18
2225 Posts


.

We could shot some of the public and hope the security team stops to help them rather than chase us.


Posted on 2016-06-24 at 17:14:26.

Giddy
Veteran Visitor
Karma: 10/0
183 Posts


Yeeeaaahhhh....

Bloodbanks would not stand for that in the slightest. He'd probably end up fighting Glahn after they escaped, or trying to go back and helpreparing himself.

It's 1.5 meters down to the tracks, I believe, what if we hopped down there to get out of their immediate lines of sight.


Posted on 2016-06-25 at 13:11:13.

Ayrn
RDI Fixture
Karma: 122/12
1999 Posts


I doubt they'd even stop

Shooting the public would just give them one more reason to kill us outright, no questions asked.

I'm for jumping down to the tracks. I'll be posting tomorrow night. Blossom will need to drop some of this weight.

Brom, two questions:

1) Can Blossom use her stealth program to hide the team, or just herself?

2) Does she have a program (beyond the glue one) that can actually target the SecForce? (Sorry, I don't have my character sheet handy.)

Thanks!
Ayrn


Posted on 2016-06-25 at 21:28:27.

Bromern Sal
A Shadow
RDI Staff
Karma: 145/11
3917 Posts


So sorry for the delayed answers.

I apologize for the delayed answers and hope that it didn't cause a delay in your posting. I was in the mountains and had no Internet access for a couple of days while camping.

Keeper, remember that your character isn't yelling out to the others and if you so desire Ghlahn to shoot into the public (which from how the character has been played in the past, I wouldn't put past him), that's your call.

Ayrn, looks like you made a decision to go with the Hellhound. I believe that the nanodust is a typo, by the way. Good catch. We'll have to fix that.

As I understand the events happening for the remainder of this combat phase:

1. Blossom is unleashing a Hellhound on the sec-team.
2. Ghlahn is firing back at the sec-team and proceeding towards the group's plan of escape.
3. Bloodbank is helping Blossom along (which means pausing while she unleashes the Hellhound).
4. Echo has put herself between the sec-team and Blossom and Bloodbank, but has yet to fire back.

Meanwhile, at the Rat Pack...

1. Vegas is still pushing for pursuing Dauntless Dog after retrieving the items from Starlight, and then taking what information you find there to reunite with the others.
2. Casino is arguing caution and avoiding pursuit of Dauntless Dog to just reunite the group.
3. Fixer is remaining neutral on the decision-making process and going along for the ride.

If I've misinterpreted anything, let me know and I'll revise my post. Otherwise, we'll proceed as outlined finishing the first Combat Phase. For the second Combat Phase, I've rolled initiatives for the High City group and the order of action is...

1st - Sec-Team #3
2nd - Blossom
3rd - Sec-Team Leader
4th - Ghlahn
5th - Sec-Team #1
6th - Sec-Team #2
7th - Bloodbank
8th - Echo (sorry, Aletheia, but that was a critical fail on your initiative roll).

I've left the post off with the Sec-Team #3 having fired on the Hellhound. Feel free to write what you're going to do in your post for the next 3-seconds. If we have to adjust due to actions, or combat results, we'll do so.

Good luck, meatbags!

P.S. - I had some time to draw while on my camping trip. So, I drew Casino. I try to draw each of the characters for the games I'm running at some point in the game, so we'll see who is next.

Click here to view the picture.


Posted on 2016-06-27 at 12:33:49.
Edited on 2016-06-27 at 16:33:58 by Bromern Sal

Ayrn
RDI Fixture
Karma: 122/12
1999 Posts


Maintenance Tunnel

Brom,
How close are we to the maintenance tunnel access? Is it still about 60 meters away (or 6 combat rounds)?
Thanks!
Ayrn


Posted on 2016-07-01 at 10:31:39.

Ayrn
RDI Fixture
Karma: 122/12
1999 Posts


Heads Up -- Leaving Soon

Hey Brom and fellow players,

Just a heads up that I will be gone from July 8 - 18. I hope to post once more this week, but will miss the July 11 update for sure.

Peace,
Ayrn


Posted on 2016-07-04 at 22:05:38.

Vesper
Resident
Karma: 20/12
325 Posts


Action.

If Vegas and casino can't decide on a course of action fixer will suggest a coin flip or other random method to settle it between the two. Just waiting on grenades and taser for time being


Posted on 2016-07-05 at 04:52:25.

Bromern Sal
A Shadow
RDI Staff
Karma: 145/11
3917 Posts


Hello Everybody!

So... I was on another road trip and missed the July 4th update. I figured it wasn't a big deal due to it being a U.S. Holiday, but if it bothered anyone... stop yer whining, princess. Just kidding. Sorry if it bothered you.

Ayrn, to answer your question look at the MOVE score on Blossom and then count out the squares remaining on the MAP to get your combat phases left until you reach the door.

I'll try and get an updated post in play today or tomorrow. Any word from Keeper of Dragons? By the way, Ayrn; that OOC comment made me actually chuckle out loud.



Posted on 2016-07-07 at 15:23:13.

Ayrn
RDI Fixture
Karma: 122/12
1999 Posts


OOC :)

Hehe... Well, my assumption is that Blossom jumped down into the tracks, but then Giddy posted that Bloodbank was looking to stop her due to train action. I wasn't sure how you were going to work that out, but just wanted to say I'm fine with Blossom being down on the tracks like I posted, but I'm also fine with Blossom's action being interrupted by Bloodbank's action to stop her.

Anyway, my understanding is that we've had 2 combat rounds since Blossom fell off the train, which means she's recovered 6 stun points of damage (3/round if moving). And it looking like there is about 80 - 90 meters to go before we get to the access door.

If Blossom still has one more stun damage point to recover, she'll just be running the 14 m she's allowed (unless she is allowed a double move action because she's not doing anything but running.)

If I'm wrong and we've done more than 3 combat phases, and she's recovered all her stun points, Blossom will be sprinting for 21 m (or 42 m if your allowed a double move when taking no other action).

Basically, she's looking to haul @$$ until she reaches the access tunnel.


Posted on 2016-07-07 at 16:40:58.

Bromern Sal
A Shadow
RDI Staff
Karma: 145/11
3917 Posts


Good assumption.

We've actually only completed one full combat phase since the drop from the train and started the second. The 3rd member of the sec-team has been the only one to use an action this phase. The order of action is...

1. Sec-Team 3 (already taken)
2. Blossom
3. Sec-Team Leader
4. Ghlahn
5. Hellhound
6. Sec-Team 1
7. Sec-Team 2
8. Bloodbank
9. Echo

As far as stopping Blossom from dropping into the tracks, Bloodbank's first words could happen right about the time she's limping to the tracks.


Posted on 2016-07-07 at 21:43:36.

Bromern Sal
A Shadow
RDI Staff
Karma: 145/11
3917 Posts


End of the 2nd Combat Phase, Beginning of the 3rd.

We're really cooking with peanut oil now! The 2nd combat phase has ended. Time for the 3rd Combat Phases' actions to be written. Here's the placement of everyone in combat on the MAP. You've got two healthy, uninjured sec-team members, one wounded and conscious, and one wounded or dead and unconscious that are pretty well preoccupied with the hellhound--at least as far as you can tell since they haven't lobbed any rounds your way since the first shots at Ghlahn's back.

It looks like you boys at the Rat Pack might have a little trouble of your own brewing. Fixer and Casino have yet to notice the going-on between Vegas and the greaser. You both failed your Awareness/Notice checks pretty abysmally. Unless things erupt, you'll probably want to post your reactions to Vegas leaving you sitting at the table without any further acknowledgement, or settlement, of the plan.

Hammer, looking forward to seeing how you handle this. You are very familiar with the Rat Pack's policy on trouble.


Posted on 2016-07-09 at 19:53:59.

Hammer
Extreme Exclaimator!
Karma: 90/24
4114 Posts


Ha Ha Haaaaaaaaaaa

Hey Brom

Working on a 'Little Ditty'



Posted on 2016-07-10 at 13:11:30.

Hammer
Extreme Exclaimator!
Karma: 90/24
4114 Posts


Smiling

The 'Link' should sum it all up


Posted on 2016-07-10 at 13:52:34.

Bromern Sal
A Shadow
RDI Staff
Karma: 145/11
3917 Posts


Rat Pack Group has been moved forward.

Seeing how the group of you at the Rat Pack aren't engaged in combat and the conversation/actions there can be moved forward in order to keep the action relevant, I've posted a continuance for you three.


Posted on 2016-07-11 at 09:35:26.

Vesper
Resident
Karma: 20/12
325 Posts


sorry

sorry for lack of update..... currently working overtime hours and in process of moving, have somethin up later this week.


Posted on 2016-07-11 at 13:14:31.

   


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