Yea I think right now, it might be leaning towards a good party? Anyways, I don't have a lot of the map fleshed out but there will be druids and rangers. Rangers and druids are more commonly accepted by the free country as their magic comes from a primal connection with nature.
However in the God-King's domain, his order will be wary against druids and anyone that can cast magic as they are possible threats.
What I have so far:
I think it would be easier to start in a city where magic is looked down upon but people are more open to it than when you get closer to the capital.
As well mechanically for spellcasting arcane things.
Very rough idea but you can cast spells without harming the earth (casting normally) but if you choose to do so, you can make the soil unfertile and all plants wither and die within a 15 foot cube centered on you to cast a spell of second or lower without spending a spell slot.
Almost always easier to run a good party. Evil parties tend to have infighting. I have played in an evil campaign and it was all lawful evil. They had to pledge not to kill each other. But we were free to find creative ways to "allow" misfortune to hit others. In the end it was really tough on the GM and it fizzled.
I am willing to play whatever is needed for the party.
Sure i'm down for having a 5th player and alright, a good party suits me.
Evil premise would be you would be bounty hunters/ slave hunters. I like the good party more though. I'll get to work on the map. Hopefully I'll get it posted before sunday but chances of that are looking slim I'm really hoping i'll have internet on the cruise, if not we'll have to wait till maybe may 18th for a map and stuff.
If you want to play a deity, anything from the forgotten realms is good or the norse pantheon. Thing is, any knowledge about those gods would be very little as the god-king would have wiped out all records and started a new religion but those were the worshiped pantheons of the world prior to this third age
What level would you guys like to start at? I'm thinking since we have new people, we can start at level 1 and I'll just level you guys pretty quickly. That way, we can all get used to the system?
Nimu: Yea of course! I'd love to have you 5E is very simple compared to 3.5 E in my opinion. (Very reduced skill list, I think most classes have proficiency with like 4 or 5 skills. Spellcasting is easier as well). If you need any help just lemme know.
Nomad: Rangers are good. I'll make sure to post a map where the primal nations reside
SirSadaar: Both are fine! But Paladins may have some trouble with casting some of their spells. I might run a mechanic that Nozzle is doing for Slate and have a percentile dice rolled for certain spells with a certain chance (5-10 percent) chance of failing. Smites will still be okay though. We'll have to work out as to where you got your powers as well.
Posted on 2016-04-28 at 21:49:49.
Edited on 2016-04-28 at 21:50:09 by Impulse
Barbarian is still a class, with the archetypes of Berserker (iirc) and Totem Barb. Berserker gets more rage bonuses if I am remembering right, and Totem Barb gets some animalistic abilities depending on the totem animal...
Thanks shield It's actually good that you're here cause you can answer any mechanical questions that anyone has while I'm gone
Yea, path of the berserker lets you hit stuff more frequently, prevents people from charming you/frightening you and then lets you frighten other people
path of the totem is a more spiritual form of barbarian where you can adopt certain characteristics of animals when you rage.
I.e.: Take half damage to everything except psychic (totem of the bear), gives you a buff as a leader (pack of the wolf), eagle lets you be more maneuverable. At other levels you get more aspects of the beast.
Nimu: Yep Dark elves still exist and I believe they worship the arch demon Lolth. Exiled from what? The underdark? The world isn't as hostile as Slate per say. It's more of the difficulty of finding water/food and as a spellcaster, evading the templars.
In general, what is trouble some are the animals that have adapted and managed to survive, and the raiders which go out and steal/enslave people.
I forgot to mention this but anything from the SCAG (Sword coast's adventurers guide) should be fine.