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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Recruitment for Dark Sun setting campaign?
Related thread: Dark Sun Q/A
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Nomad D2
RDI Fixture
Karma: 47/5
2362 Posts


Healing

the rests really do make a big difference for healing in 5e. Fighters get a second wind ability as well that can help.


Posted on 2016-05-01 at 11:37:52.

Impulse
Resident
Karma: 12/1
494 Posts


Setting

You can look at official dark sun setting stuff over here. I'm going to get a world history and setting up in about 2 weeks (on the 18th of may hopefully) but until then if you're curious look at this website.

http://www.athas.org/products?tag=Rulebook

I don't believe you have to pay? If you do, just google 3.5 dark sun setting.

Sorry for the lack of details everyone!

@nomad: Yea I like how clerics and paladins aren't necessary per say, they're definitely welcome but it lets people play what they want


Posted on 2016-05-01 at 15:48:22.
Edited on 2016-05-01 at 15:49:02 by Impulse

Ayrn
RDI Fixture
Karma: 122/12
1999 Posts


5e Dark Sun Player's Handbook

Here's a pdf link to the 5e Dark Sun Player's Guide/Handbook:

https://drive.google.com/file/d/0B4jZ_-uYQxf8NktuTHp4RTNGOHc/view?pref=2&pli=1

Enjoy!
Ayrn


Posted on 2016-05-01 at 21:30:39.

Impulse
Resident
Karma: 12/1
494 Posts


ah!

WoW! Thanks so much I had no idea there was a 5E adaptation. Will be reading eagerly when I have the time!

P.S. I have internet till the 8th but will be busy

EDIT: This appears to be more 3.5 based so for now when creating your character, use the original 5E handbook. I'll get to work on making the rules and balancing mechanics and so on.

If you are interested in the setting though, you can take a look at this and the link that I posted as it will be heavily based upon it.


Posted on 2016-05-01 at 22:23:25.
Edited on 2016-05-01 at 22:36:20 by Impulse

Ayrn
RDI Fixture
Karma: 122/12
1999 Posts


Yeah, sorry about that

Sorry, I didn't actually read through the material found in my link above. Now that I have, I would agree with you... seems a bit more 3.5 based than 5e.

Sorry 'bout that.
Ayrn


Posted on 2016-05-02 at 08:44:49.

Impulse
Resident
Karma: 12/1
494 Posts


sokay!

it got me thinking, I'm scouring online for any other conversions that suits my needs and it gives me a basis so don't worry. It's still quite helpful


Posted on 2016-05-02 at 08:46:27.

Nimu
RDI Fixture
Karma: 64/11
1269 Posts


Thank you!!!

These Resources are helpful. Think we have a pretty well rounded group, right? If Kaelyn joins we have a cleric.

Building my lunatic drow wizard. This is an interesting platform.


Posted on 2016-05-02 at 18:37:31.

Impulse
Resident
Karma: 12/1
494 Posts


Some mechanics done

I said that I would be working on this and I've gotten a lot of stuff done imo. Looked online and found a good basis. Lemme know what you think by either commenting here, on the doc or sending me a message.

You can find the google doc here


Posted on 2016-05-02 at 21:50:45.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Cleric

if he's willing to have a sixth person, I can have a cleric drawn up post haste. I have the background almost completely done out of interest to play such a role and can generate 5e characters pretty quick.


Posted on 2016-05-03 at 02:45:23.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


first draft sent

I've sent a first draft of my character for review, eager to get things rolling.


Posted on 2016-05-03 at 02:47:39.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


some conflictions

I'm reading Ayrns 5e conversion of the 2e setting, but there are 'auras' and healing surges (which was 4e) and all sorts of 'gm specific' potentials (like wild talents) that should probably be ironed out before character creation is made.

That being said, since elemental domains are the only ones available in this setting a thri-kreen earth cleric (or human / human varient) seem to be calling to me.


Posted on 2016-05-03 at 03:07:29.

Keeper of Dragons
Devil's Advocate
Karma: 51/18
2225 Posts


Big Meat Shield

I am leaning towards a half-giant barbarian. But waiting to see the GMs "home brew" races before a final pick.


Posted on 2016-05-03 at 07:02:46.

Impulse
Resident
Karma: 12/1
494 Posts


Sure

Yea I'm down for having another player. Though that might be it then Sure a cleric of the elemental planes sounds good. Check out the google doc that I posted. That's the one that I made/(copied from other sources) what I liked and stuff. Everything there should be fine. Might be a few errors on my part though.

@shield wolf, Yea! I'm excited for it. I've been working on the story every night. Prolly gonna have the first post out on may 18th or so.

@keeper. I'm using the goliath as a template for half giants for now. Give me a day or so to see if theres something I can do to change anything.

@Kaelyn: additionally, if you look at the google document, certain elements are associated with different domains so earth is typically under nature and war. Potentially life if you'd like.
Also one thing to note, Thri-Kreen can only speak Kreen due to their physiology. Still, they might be interesting to play


Posted on 2016-05-03 at 07:52:33.
Edited on 2016-05-03 at 08:00:51 by Impulse

Ayrn
RDI Fixture
Karma: 122/12
1999 Posts


Fixed for the Goliath/Half-Giant

I think the Goliath can almost be used "as is", except I would change their cold/mountain acclimatization to heat/desert.


Posted on 2016-05-03 at 08:43:56.

Impulse
Resident
Karma: 12/1
494 Posts


Sync

Ya that's literally the only change I made

Thanks for the suggestion! And also the document, I used a lot of that for inspiration

Damn: A whopping 7 characters. Hope to have fun playing with you all

Edit: For equipment. Assume to start off with all bone weapons unless stated otherwise. Perhaps if you're a fighter or something, we can let you have a single stone weapon if you wanna make that part of your background or something. I'm willing to work stuff out with you.


Posted on 2016-05-03 at 08:59:11.
Edited on 2016-05-03 at 09:22:52 by Impulse

   


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