Connecting exhaustion to spellcasting always made more sense to me. If you are interested in this idea, Alacrity has a system he thought up called "Mana Burn" where casters use HP to cast spells if they run out of mana. Spellcasting can literally kill.
Say all casters normally use their own power, it's probably easier and more reliable. There are times when a caster would need magic but the well of personal power is gone. Then one would need to either drain their own life force to power their spells or decide to drain it from the land. Most would choose the land, right?
I don't know 5E enough to think through the mechanics of that too well, but there ideas about expanding casting through exhaustion could be interesting. Adds color.
Interesting. Definitely send me a link to that. I love reading new mechanics. Btw I'll have a homebrew section in the Q&A system where it'll have all homebrew rules that you can refer to. I find it helps to clear stuff up.
As for your background. You can plan something together with other PC's but for now, I'm planning on having a city that is on the outskirts of the God King/Sorcerer king (btw they're the same. Meta wise, the god king is really just a powerful mage.). It'd be a place where it's more lax with security and such. As well I'm planning on having a form of rumoured ruins or such near there. Just an idea that i've been throwing around though.
Have you read through this, Impulse? The fluff text for the setting is awesome and it has lots of plot teasers for specific ruins around each of the city-states.
Some really cool character ideas too... like the Jazst Dancers (acrobatic gladiators that mix drama, comedy and combat together); and silt skimmer sailors and pirates; and feral halfling headhunters; and desert raiding sand elves; and the Veiled Alliance (a secret society of arcane magic-users who refuse to defile the land).
So many good ideas! And it definitely is helping me understand some of the real dangers of travelling in this wasteland (like drowning in SILT!).
Thanks for clarifying the God-King part... I was wondering if it was a Sorcerer-King or something else. Outside of worshipping the Sorcerer-Kings/Queens, Athas seems barren of any true gods, seems more focused on "primal powers", maybe a little like the faerie/fey court, but even more so on powerful elemental creatures that seem locked/bound to specific places in Athas.
If you want my suggestion for a city-state to start in, I'd say either:
1) Tyr (the city-state), if it is like how it is described in the $e book, where the sorcerer-king has actually been betrayed and killed by one of his templars.
2) Balic... the place seems like a real hub of activity, and it has a couple of cool ancient ruins which might be interesting.
3) Nibenay... again, lots of potential in this place... plus it's sort of close to all sorts of neat villages and ruins. Could be fun!
I have not read through it yet but I guess I should during the cruise Will download it now and take a read through it.
Bit of unnecessary background but essentially this is in a world that I made from scratch and right now, in this particular country which was named Ostia, powerful mages/sorcerers discovered how to use the land to fuel their magics, essentially taking over the country and defiling the land.
Doc Klik is finished and submitted after going through Impulses tweaking. Should make it to the Character page when he's back from holidays.
Doc Klik has the bedside manner of a cockroach, which is not much better than his appearance; but his skill with a scalpel or a spellweave to mend flesh or bone is second to none. The battlefield medic speaks little unless it is required, and often his conversation goes unheard of outside those intended, for his Broken common is distorted and elongated, so he prefers the use of his limited telepathy. Nothing quite like being inside a patients head when he's inside your body too fixing up what's broken.
Doc Klik has a warrior's heart, and never shies from a battle, but his lust for the hunt itself often outweighs any desire for reward. The Thri-kreen serves a higher purpose, one believed he alone knows of, and serves it with all the vigor and spirit his chitinous body can muster. Unorthodox, unsocial, and perhaps a little unhinged to the common eye, Doc "Klik," --a moniker picked up for ease of use along the road to save people trying to pronounce his name in the Kreen tongue-- is undoubtedly a reliable compatriot who takes the Doctor's code as seriously as a paladin takes his oath, or a wizard their craft.
I have so many ideas for this character, and since I'm putting down the FF game I have nothing but time to focus on fleshing out and playing this character! I see him at this point pulling off more of a psuedo-bard vibe without having too much of a focus on the music being his source of power.