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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Recruitment for Dark Sun setting campaign?
Related thread: Dark Sun Q/A
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Impulse
Resident
Karma: 12/1
494 Posts


Rp mechanics

Yea it does seem really interesting. Tbh I'm not quite satisfied with the mechanics of defiling and such and I want to tweak it a lot. Just need to do a lot of playtesting.

As for where it comes from, It comes from inside yourself which is your spell slots.

One thing that I kinda wanna introduce is exhaustion for other tasks.

I.e. You really need to cast that second level spell and you have no other spell slots. Ask me and I'll let you cast it, you just have a level of exhaustion.

Need another action surge? Take a level of exhaustion and you can get it. Just a mechanic that I'd like to play round with as well, I think it could be fun


Posted on 2016-05-04 at 18:59:23.

Nimu
RDI Fixture
Karma: 64/11
1259 Posts


Defiling/Mana

Connecting exhaustion to spellcasting always made more sense to me. If you are interested in this idea, Alacrity has a system he thought up called "Mana Burn" where casters use HP to cast spells if they run out of mana. Spellcasting can literally kill.

Say all casters normally use their own power, it's probably easier and more reliable. There are times when a caster would need magic but the well of personal power is gone. Then one would need to either drain their own life force to power their spells or decide to drain it from the land. Most would choose the land, right?

I don't know 5E enough to think through the mechanics of that too well, but there ideas about expanding casting through exhaustion could be interesting. Adds color.


Posted on 2016-05-05 at 19:18:46.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


for background / intro purposes.

We the pc's are linked how? I read something about bounty hunters. Are we members of a guild? or some organization? do we work for the God King or some third party?

Just working on Doc's backstory is all.


Posted on 2016-05-05 at 19:39:22.

Impulse
Resident
Karma: 12/1
494 Posts


oooh

Interesting. Definitely send me a link to that. I love reading new mechanics. Btw I'll have a homebrew section in the Q&A system where it'll have all homebrew rules that you can refer to. I find it helps to clear stuff up.

As for your background. You can plan something together with other PC's but for now, I'm planning on having a city that is on the outskirts of the God King/Sorcerer king (btw they're the same. Meta wise, the god king is really just a powerful mage.). It'd be a place where it's more lax with security and such. As well I'm planning on having a form of rumoured ruins or such near there. Just an idea that i've been throwing around though.


Posted on 2016-05-05 at 23:04:14.

Ayrn
RDI Fixture
Karma: 122/12
1984 Posts


4e Campaign Setting Book

Have you read through this, Impulse? The fluff text for the setting is awesome and it has lots of plot teasers for specific ruins around each of the city-states.

Some really cool character ideas too... like the Jazst Dancers (acrobatic gladiators that mix drama, comedy and combat together); and silt skimmer sailors and pirates; and feral halfling headhunters; and desert raiding sand elves; and the Veiled Alliance (a secret society of arcane magic-users who refuse to defile the land).

So many good ideas! And it definitely is helping me understand some of the real dangers of travelling in this wasteland (like drowning in SILT!).

Thanks for clarifying the God-King part... I was wondering if it was a Sorcerer-King or something else. Outside of worshipping the Sorcerer-Kings/Queens, Athas seems barren of any true gods, seems more focused on "primal powers", maybe a little like the faerie/fey court, but even more so on powerful elemental creatures that seem locked/bound to specific places in Athas.

If you want my suggestion for a city-state to start in, I'd say either:

1) Tyr (the city-state), if it is like how it is described in the $e book, where the sorcerer-king has actually been betrayed and killed by one of his templars.

2) Balic... the place seems like a real hub of activity, and it has a couple of cool ancient ruins which might be interesting.

3) Nibenay... again, lots of potential in this place... plus it's sort of close to all sorts of neat villages and ruins. Could be fun!

Just throwing it out there.
Ayrn


Posted on 2016-05-05 at 23:33:27.

Impulse
Resident
Karma: 12/1
494 Posts


damn

I have not read through it yet but I guess I should during the cruise Will download it now and take a read through it.

Bit of unnecessary background but essentially this is in a world that I made from scratch and right now, in this particular country which was named Ostia, powerful mages/sorcerers discovered how to use the land to fuel their magics, essentially taking over the country and defiling the land.

This is set in the third age of the world


Posted on 2016-05-07 at 08:55:36.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Doc Klik

Doc Klik is finished and submitted after going through Impulses tweaking. Should make it to the Character page when he's back from holidays.



Doc Klik has the bedside manner of a cockroach, which is not much better than his appearance; but his skill with a scalpel or a spellweave to mend flesh or bone is second to none. The battlefield medic speaks little unless it is required, and often his conversation goes unheard of outside those intended, for his Broken common is distorted and elongated, so he prefers the use of his limited telepathy. Nothing quite like being inside a patients head when he's inside your body too fixing up what's broken.

Doc Klik has a warrior's heart, and never shies from a battle, but his lust for the hunt itself often outweighs any desire for reward. The Thri-kreen serves a higher purpose, one believed he alone knows of, and serves it with all the vigor and spirit his chitinous body can muster. Unorthodox, unsocial, and perhaps a little unhinged to the common eye, Doc "Klik," --a moniker picked up for ease of use along the road to save people trying to pronounce his name in the Kreen tongue-- is undoubtedly a reliable compatriot who takes the Doctor's code as seriously as a paladin takes his oath, or a wizard their craft.


Posted on 2016-05-08 at 21:57:50.

Nomad D2
RDI Fixture
Karma: 47/5
2302 Posts


Working

ok, I hope to get something together tonight/tomorrow. I know nothing about Dark Sun, but will do my best. Just thought I should post so you knew I hadn't forgotten.


Posted on 2016-05-14 at 21:25:34.

Impulse
Resident
Karma: 12/1
494 Posts


I'm back!!

Heya guys, thanks for sending me character sheets while I was gone I'm starting to work on the map and getting some more of the setting done for you guys


Posted on 2016-05-17 at 09:06:45.

Keeper of Dragons
Devil's Advocate
Karma: 51/18
2200 Posts


:-)

Glad you are back. I didn't send a sheet but I am still very much looking forward to the game.


Posted on 2016-05-17 at 10:44:38.

Ayrn
RDI Fixture
Karma: 122/12
1984 Posts


Two questions

Hey Impulse,

Glad you're back. Hope it was AWESOME!

Two questions:

1) What do you have in so far?

2) Do we have a working amount of coin to start off with to equip our characters, or do we just have the level 1 starting gear?

Peace,
Ayrn


Posted on 2016-05-17 at 23:32:02.

Impulse
Resident
Karma: 12/1
494 Posts


Apologies for the long delay

Something happened irl.

First of all I got sick and then my bro went through a bad break up.

Expect a week or two delay guys. Sorry bout that! (I need time to do some readings on the setting. That's whats been taking so long )

P.S. I missed this place


Posted on 2016-05-22 at 21:15:23.
Edited on 2016-05-22 at 21:19:58 by Impulse

Nomad D2
RDI Fixture
Karma: 47/5
2302 Posts


Slow

I have been really slow getting things going, but have been kinda waiting on a bit of information. Info on money and such would be helpful. That is my excuse for being slow at the moment.


Posted on 2016-05-27 at 11:13:44.

Impulse
Resident
Karma: 12/1
494 Posts


No worries again

I'm even slower than you. Been trying to get through reading some stuff but with summer school it's been a bit tough.

I just don't wanna give a half fleshed out world to you guys so it might be a while before i'll have the map and stuff ready for you guys.

Money. Just start off with the stuff in your background perhaps. You'll have opportunities to get money when it starts rolling up.


Posted on 2016-05-28 at 13:39:17.
Edited on 2016-05-28 at 13:40:08 by Impulse

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


looking forward to this...

I have so many ideas for this character, and since I'm putting down the FF game I have nothing but time to focus on fleshing out and playing this character! I see him at this point pulling off more of a psuedo-bard vibe without having too much of a focus on the music being his source of power.


Posted on 2016-05-29 at 13:11:26.

   


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