Well seeing as we have a Witchy (utility) person, a Tanky (tank) person, and a Tinkery (skilled) person, I'll probably go in to a DPS or Healing role. Not sure yet but I will for sure think of something. I'll PM you tomorrow with a concept!
Posted on 2016-06-15 at 01:39:42.
Edited on 2016-06-15 at 20:29:41 by Kamina
I would appear we have quite a bit of interest, so I'll post up a bit of backstory I've been milling around in my head at work for a couple days.
Anyone who has played in one of my games in the past can attest that I usually have the PCs as recruits in an organization of some sort, I've run Orion Group, Wolf Pack, and Crimson Falcons just to name a few. These organizations already have rules in place and guidelines the members are expected to adhere to, even if just loosely. For this game I want to step away from that and instead have you all be newly started adventurers.
So the set up is as follows:
Each of you are residents of the trade hub Tulduroc (a Large city, pop nearly 40k people) and have tired of your profession and decided to take up the mantle of adventurer in order to add some excitement to your life. You take your savings and outfit yourself to set out, and take to the local Job Boards where people will post jobs appropriate for adventurers to undertake. This will be where you meet, where things will start up, and moving forward from that moment will shape the future of your character, the group, and perhaps the world itself.
So as mentioned elsewhere I am wanting you to be level 3, we can assume you trained in your off time while working your chosen craft or profession to earn the skills from your class. Starting gold will be 5000, this is higher than a standard 3rd level character, which is why I am imposing a requirement that you have at least one rank in a craft or profession skill of your choice to denote how you made money. If you are a crafter, such as a smith, you can make your own gear at 1/3 the listed cost, and masterwork gear at listed cost, as the cost incurred in masterwork is the labor, not materials. Please PM regarding any gear you make for yourself, so I know what you paid full price for, and what was discounted due to your own craftiness. Magic items, except one-shot items such as potions and scrolls, must be purchased at listed price. If you have brew potion or scribe scroll you can craft those at the discounted rate.
Impulse I will be getting back to you shortly regarding your spells. EDIT: PM sent.
Nimu I have not yet had a chance to look over the feats, but I will. EDIT: reviewed, approved, PM sent.
Kamina please stick with your starting firearm for now, though you can spend the funds to remove the broken property as described in the class.
Nomad, get back to me regarding your class when you get a free moment, not rushing you.
Posted on 2016-06-16 at 18:03:49.
Edited on 2016-06-16 at 18:27:09 by Shield Wolf
It will probably be Sunday before I get this done, but it will happen. I can't pick a class until I read a bit as it doesn't seem to be just the "normal stuff" from every D&D game I've ever played. But I will have a tinker in play.
I'm hoping to have sheets in by Friday this week, if you can't manage that deadline it isn't a big deal. Gives me more time to fix the map, do a rough draft of the intro, and tweak a few things on my end.
For anyone interested, I'm making a calendar of sorts for the world, and gradually coming up with holidays and the like.
The 6 months on this realm's calendar, and the number of days in each are as follows:
Jenaro - 60 days
Nunzio - 55 days
Gavina - 61 days
Teristis - 60 days
Tola - 61 days
Natolio - 55 days
You'll notice that a year on this world is slightly shorter than a year here, coming in at 352 days in a year. Each season runs roughly 90 days, with Winter starting on Jenaro 1, Spring on Nunzio 28, Summer on Gavina 59, and Autumn on Tola 26.
The campaign will kick off on Tola 26, as your home Tulduroc plans for the annual Autumn bazaar and festival, a fitting time for you to start your new lives as gallant adventurers.
Posted on 2016-06-20 at 19:29:23.
Edited on 2016-06-20 at 21:44:34 by Shield Wolf