Looking for 1 player
Ok due to sudden Real Life issues I find myself down a player. As such I'm currently in need of 1 player to take over the below character
Yes Trilogy is a high lvl game but don't let that scare you, its really very simple to play as I do everything. For example...
I Update character sheets......
I Roll to hit, both characters and monsters.....
I Roll damage for character and monster attacks.....
All you as a player need to do is role play your actions and interact with the other players in the game and in the Q/A.
So look her over and if she looks like someone you'd like to RP let me know here or in the games Q/A
HAIR: Black w/ Red highlights
ALIGNMENT: Chaotic Good
NEXT LEVEL: 900,000/880,000
STR: 16 Damage: +1 MXP: WGT: 70 BB/LG: 10% OPDRS: 9
DEX: 18 React Adj: +2 Missile Adj: +2 Defensive Adj: -4
CON: 16 HP Adj: +2 System Shock: 95% Resurrection Survival: 96%
INT: 12 Bonus Proficiencies: 3
WIS: 17 Bonus Clerical Spells: 2, 2, 1
CHA; 15 Max Henchmen: 7 Loyalty Base: +3
Para/Death Magic: 7
Breath Weapon: 8
HIT POINTS: 63
ARMOR CLASS: -4
ARMOR WORN: +3 Elvin Chain mail
Boots of Speed
Riding Land Based
Tight Rope Walking
Attack bonus - +1 bonus to attack rolls with hurled weapons.
Infravision- 60' range
Mining detection abilities - A character with this skill is familiar with mining, tunneling and stonework. By concentrating for one round the character can:
Determine approximate direction underground, 1-3 on 1d6.
Detect any grade or slope in the passage they are passing through, 1-3 on 1d4.
Saving throw bonuses - For every 3.5 points of a Halfling's Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods, and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, or a -2 if the halfing has to open a door or move aside some other obstruction
CLASS ABILITIES: (Cleric)
Has access to all spell spheres Clerical.
May use magical items per class.
SPELLS ALLOWED PER LvL
1st LvL: 7 / 2nd LvL: 6 / 3rd LvL: 5 / 4th LvL: 3 (6) / 5th LvL: 2 (4) / 6th LvL: 1
SPELLS PRAYED FOR
Level 1: Cure Light Wounds x5 / Sanctuary / Entangle
Level 2: Hold Person / Warp Wood / Charm Person / Obscurement / Silence 15' radius / Spiritual Hammer
Level 3: Cure Moderate Wounds x2 / Dispel Magic / Prayer / Remove Paralysis
Level 4: Cure Serious Wounds x2 / Neutralize Poison x2 / Produce Fire / Protection from Evil 10' foot Radius
Level 5: Cure Critical Wounds / Flame Strike / Raise Dead x2
Level 6: Heal
Skeleton or 1 HD: D*
Ghoul or 2 HD: D*
Shadow or 3-4 HD: D
Wight or 5 HD: D
Wraith or 6 HD: T
Mummy or 7 HD: 4
Specter or 8 HD: 7
Vampire or 9 HD: 10
Ghost or 10 HD: 13
Lich or 11 HD: 16
Pick Pockets: 85%.
Open Locks: 85%.
Find/Remove Traps: 85%.
Move Silently: 85%.
Detect Noise: 85%.
Climb Walls: 95%.
Read Languages: 40%.
+3 Short Sword Of Combat Dancing SM/Med: 1d6+4 LG: 1d8+4 ATKS:3/2
(After four rounds of melee its wielder can opt to allow the sword to "dance." Dancing consists of loosing the sword on any round after the fourth round of melee. The sword then fights on its own at the same level of experience as its wielder. On the first round of Dancing the sword is +1, on the second +2, on the third and fourth +3. On the fifth round the sword returns to its wielder, who must hold it and use it in melee for another four rounds before it can dance again in addition if used by a Cleric or Mage doubles all 4th and 5th LvL spells)
+1 Lt Crossbow of Speed w/30 +2 Bolts Sm/Med: 1d4+4 LG: 1d4+4
2 +1 Daggers of Throwing Sm/Med: 1d4+2 / LG: 1d3+2
+3 Daggers x2 Sm/Med: 1d4+4 / LG: 1d3+4
Heward's Handy Haversack
10 sheets of paper (blank)
1 small book
Thief's Picks in belt pouch
50' silk rope
Boots, low soft worn
White silk blouse
Hat of Disguise, wide brimmed, w/feather
Boots of Speed
Belt w/ 2 small pouches
Figurine of Wondrous Power: Onyx Dog: When commanded, this statuette changes into a creature with the same properties as a war dog, except that it is endowed with Intelligence of 8-10, can communicate in the Common tongue, and has exceptional olfactory and visual abilities. The olfactory power enables the onyx dog to scent the trail of a known creature 100% of the time if the trail is one hour old or less, -10% per hour thereafter. The dog is subject to being thrown off by false trails, breaks, water, and masking or blocking substances or scents. The visual power enables the onyx dog to use 90-foot-range infravision, spotting hidden (such as in shadows) things 80% of the time, normally invisible things 65% of the time, and noting astral, ethereal, and out-of-phase things 50% of the time. An onyx dog can be used for up to six continuous hours, once per week. It obeys only its owner. AC: 6 #ATKS: 1 Damage: 2d4
Potions Extra-Healing x2
Valene does everything in her power to appear like every other Halfling you see. She doesn't want to stick out. When given the choice she wears nondescript clothes and keeps her long dark hair either in a multitude of tiny braids pulled back and held with a leather strap or simply loose, and frequently in her face if she has no other way to obscure herself. She has a perpetual smile since to her life is a big long prank. She claims to have a tattoo though it's not in an obvious area. When she gets the chance she wears a mask of some kind.
Valene was raised primarily by her mother since her father was a trader and spent most of his time traveling. She had two brothers and several male cousins that were constantly drawing her into their competitions and teasing her saying the reason she usually lost was that she was a girl (and her being much younger had nothing to do with it.) She slipped out of the house at night to go practice skipping stones or practicing with her brother's sling until she was deadly accurate, more so than the boys. Eventually she learned to climb higher and be sneakier, often winning her victories in less than fair ways, but she was willing to claim them anyway. There was no greater joy for her than beating the boys at their own game, even though the daring stunts almost always resulted in punishment for her. These punishments came in the form of nearly endless wife lessons. as her mother was determined she would be a proper wife and mother someday. Her mother made sure she knew how to mend clothing, cook a proper meal and tend to a household's daily needs.
When the unexpected death of her mother put her family in a dire situation she stepped up and took over the house, staying oddly cheerful despite being in a situation she hated. She found grinning made things more tolerable than sobbing and a joke instead of a tender word cheered someone up faster. When her father's caravan was taken on the road and they heard news that he would not be coming home she made a grim decision and began using the skills she had learned as a child to defeat her brothers to appropriate the items that were desperately needed for daily life. When both her brothers were finally married off she simply slipped away. Hungry but determined she made her way to a decently large city and was taken in by a group of thieves. They honed her rudimentary skills and introduced her to their patron god. She found that while she was sleeping she dreamed of this god and he pushed her to greater heights of accomplishment. He bolstered her confidence, telling her that no matter how bad a situation it was always just a great prank and eventually she'd get her turn about when she played a prank on someone else. Eventually she devoted herself to the god using her thievery and joyful nature to serve his needs. She goes often willingly faces terrible danger in order to gain the things to cheer others, seeing that creating joy in the world is her job. No matter how much she may dislike a particular person, she sees their happiness as vital to their survival and will do what she can to bolster it.
Posted on 2016-09-19 at 23:15:57.
Edited on 2017-06-26 at 02:03:52 by TannTalas
I just do not have the Time to play Roan again because I am in Flesh & Blood plus I am joining another game
Posted on 2016-09-19 at 23:22:03.
I want my baby back baby back baby back
I do believe it is time I return to the fold and claim that which is rightfully mine.
Posted on 2016-12-24 at 19:26:35.
Keeper of Dragons
Nice to see you return. Very interesting spot to step into right now.
Posted on 2016-12-24 at 21:44:35.
Posted on 2016-12-25 at 11:41:06.
Calling all new Innmates, and yes old ones 2 :)
Still need 2 players for the characters of Roan & Valene above. Is anyone out there willing to play him/her? I know that there are gamers here so where are ya's
Posted on 2017-01-15 at 14:57:27.
Edited on 2017-02-12 at 17:08:08 by TannTalas
Still holding out hope
(see this posts headline) Anyone?
Posted on 2017-03-26 at 23:29:31.
See my PM you fluffernutter, you!
Posted on 2017-04-20 at 17:13:11.
Posted on 2017-04-20 at 17:50:07.
Wait . . .
Does this mean we have a new player? Sweet!
Posted on 2017-04-20 at 19:59:51.
Gonna try to pull a ranger together (minus the cleric multiclassing) and see what comes of it.
Posted on 2017-04-20 at 20:42:34.
Still looking for 1 player
Though Eol is joining up I still would like 1 more person to once more fill out the group. If your a newcomer or an Inn old timer and you want to try out a great game, please post your interest here.
Posted on 2017-05-08 at 21:43:13.
Edited on 2017-06-17 at 18:29:02 by TannTalas
I am new and have no idea what I'm doing on some of the games. I am currently on the Horizon game and learning.
But if you need more I would be willing to help out. Just need to know what I'm doing on this type of game.
I'm very active 5 days a week.
Posted on 2017-07-18 at 10:28:49.
Still need 1 more
Welcome Elious to Trilogy and for taking over the character of Roan. I hope you will enjoy my game of Trilogy and play for a long time.
As such still looking for 1 more player to take over Valene above. Please post all interest here or PM me. Thanks.
Posted on 2017-07-20 at 11:36:41.