I might be in a position to add another game. I have a little experience with edition 5. But here's the thing - I have a slight familiarity with the module in question. Not in detail, but a general sense of "oh, the castle is that way" sort of thing from flipping through the book. I think I could quite reasonably play the role as if I know nothing, but might not be the best addition to the game.
Still, there only appear to be a couple of others throwing their hats in the ring. I was waiting to see if others did so. Perhaps a closed mouthed third player is for the best. What do you think?
If you are interested, I could probably get something thrown together this weekend. I believe one character is a dwarf warlock. Is there anything else in particular that the group needs? I can be flexible on character class if need be.
Let me start be saying "welcome!" To both Lano and Norm. The inn is a great place - certainly a great place to game, but also just a great place with great people. I arrived looking for a place for a game and haven't left.
I'll join the group. As I said before, I'll try to get something together this weekend.
And Lano - the icon picture by your name. What is that thing? A salamander?
the thing with half elves and half orcs (and dragon born and gnomes) is that the handbook specifically says that they are "uncommon" races.
Like, if you're a half-orc, especially a barbarian one, you're probably not going to be allowed in bars, or if you are, people are going to shuffle out as you walk in. Orcs just have a really bad reputation, and most people who see you are going to make assumptions about you.
Half elves can get along more easily, so I guess that makes sense.
If you REALLY want to be an uncommon race, I guess why not, though.
Having a "white mage" is always a good thing, but it's not absolutely necessary. And other classes, like a rogue, can be just as important. The game is pretty balanced that way.
You don't have to be a cleric to be a healer, paladins make decent healers too. And I'd be surprised if none of the mage-proper classes (like druids, wizards, sorcerers) don't have healing abilities, though I don't know of any healing spells of the top of my head.
Also, you don't have to be a magic user to heal, healing potions and other medicines can be available (and healing is a possible skill proficiency).
I have no experience with 5ed, but my experience with 3.5, 3, 2, and other RPGs suggests that yes having either a cleric or druid is a must.
And unless they changed it significantly arcane spellcasters can't cast healing spells.