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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Looking for your input on my potential input
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    Messages in Looking for your input on my potential input
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Chessicfayth
Cheshire Cad
Karma: 96/3
1028 Posts


*fades in*

Ok. Character submitted. Human Hexblade 5/Lasher 3. Don't count on him for arcane support though, he only has two spells known and two casts per day.

Specializes in the whip-dagger. Can sneak attack, cannot trap find or lock pick.

*evaporates*

Posted on 2017-11-15 at 19:04:40.

Grugg
ALL THE GAMES
RDI Staff
Karma: 340/190
6034 Posts


Yeah,

Should have said 34 point buy, max hp per level.

Posted on 2017-11-15 at 20:38:37.

Nomad D2
RDI Fixture
Karma: 36/4
1835 Posts


Huh?

What the heck is a hexblade/lasher?

I have the 3.5 players handbook - that isn't in it, is it?

if it isn't a rogue or mage type, is it a fighter type? But with a sneak attacky twist?

Posted on 2017-11-15 at 21:19:41.

Chessicfayth
Cheshire Cad
Karma: 96/3
1028 Posts


*fades in*

Hexblade is a base class from one of the Complete series... adventurer or warrior, I forget which at the moment. Its a weak fighter that trades in bonus feats for light spell progression. REally light. But can cast with off hand while wearing light armor, and has a neat class ability.

Lasher is a prestige class from Sword and Fist. It's a class specializing in whips and whip-daggers, and gains class abilities necessary to make those weapons really usable. It gains a low sneak attack, and mainly just buffs the whip.

*evaporates*

Posted on 2017-11-15 at 21:28:34.

Nomad D2
RDI Fixture
Karma: 36/4
1835 Posts


Goin' Crazy

And here I was thinking I might stick to boring old players handbook classes.

Posted on 2017-11-15 at 21:34:47.

Grugg
ALL THE GAMES
RDI Staff
Karma: 340/190
6034 Posts


Gg

Just stay away from Erotic Fantasy.

And please don't make me learn incarnum

Posted on 2017-11-15 at 21:44:20.

Schnozzle
Ma' Nozzle
Karma: 29/0
591 Posts


...

That book was... enlightening. Also, ew.

Posted on 2017-11-15 at 22:00:22.

Chessicfayth
Cheshire Cad
Karma: 96/3
1028 Posts


*fades in*

Standard classes are nice.

BUT A STANDARD CLASS DOESN'T LET ME SNEAK ATTACK FROM FIFTEEN FEET AWAY WHILE PRETENDING TO BE INDIANA JONES.

Clearly, one of these is superior to the other.

*evaporates*

Posted on 2017-11-15 at 22:20:46.

Ayrn
RDI Fixture
Karma: 119/12
1903 Posts


Something for you, Tann

Tann,

Here's an idea for a two-weapon fighting, woodland elf warrior.

Enjoy,
Ayrn

===================

Race: Forest Elf
Build: Barbarian 2 / Ranger 3 / Scout 3

Ability Scores: Str 12 [+1], Dex 22 [+6], Con 14 [+2], Int 12 [+1], Wis 14 [+2], Cha 10 [+0]

Racial Features: * Ability Adjustment: +2 DEX, -2 INT
* Humanoid [Elf]
* Size: Medium
* Speed: 30 ft
* Low-Light Vision
* Immunity to Sleep spells and effect
* +2 saves vs Enchantment spells and effects
* +2 bonus to Listen, Spot and Search checks
* Weapon Proficiencies: Longsword, Longbow, Short Bow, Short Sword
* Favoured Class: Ranger

Class Features: * Skirmish [+2d6 damage and +1 AC anytime character moves at least 10 ft in a turn]
* Trapfinding
* Pounce [Can make full attack after a charge] (Alternate Class Feature for Barbarian’s Fast Movement)
* Whirling Frenzy 1x/day [+4 STR, +2 AC, +2 REFL saves and make one additional attack each round, all attacks suffer a -2 penalty, Frenzy lasts 3+CON bonus rounds, after Frenzy character is -2 STR and cannot charge or run until the end of the encounter] (Alternate Class Feature for Barbarian’s Rage)
* Uncanny Dodge / Improved Uncanny Dodge
* Wild Empathy, Track, Trackless Step
* Favoured Enemy [Arcanists] (1st), Favoured Enemy [Undead] (2nd)
* Battle Fortitude +1 [+1 FORT save, +1 INIT]
* Fast Movement +10 ft (Scout)
* Two-Weapon Fighting feat
* Endurance feat

Feats: Weapon Finesse (1st), Weapon Focus [Short Swords] (3rd), Swift Hunter (6th), Track, Two-Weapon Fighting, Endurance

Skills: Balance +13 (5 ranks), Climb +6 (5 ranks), Disable Device +10 (9 ranks), Hide +16 (10 ranks), Jump +8 (5 Ranks), Listen +12 (8 ranks), Move Silently +16 (10 ranks), Search +11 (8 ranks), Spot +12 (8 ranks), Survival +12 (10 ranks), Swim +6 (5 ranks), Tumble +13 (5 ranks)

Equipment: +1 Short Sword (2320 gp), +1 Short Sword (2320 gp), +1 Composite [STR 12] Longbow (2500 gp), +2 Mithral Shirt (5250 gp), Healing Belt (750 gp), Skirmisher Boots (3200 gp), Magic Bedroll (500 gp), Everfull Mug (200 gp), Pouch of Endless Rations (350 gp), Heward’s Handy Haversack (2000 gp), Gloves of Dexterity +2 (4000 gp), Cloak of Resistance +2 (4000 gp)… +610 gp remaining


COMBAT STATISTICS:
* Initiative: +7
* Senses: Low-Light Vision; Listen +12, Search +11, Spot +12

* Armor Class: 22; Flat-footed 16; Touch 16; Skirmish/Pouncing 21
* Saves: Fortitude +12; Reflex +14; Will +6
* Hit Points: 88

* Base Attack: +7/+2

* Ranged Attack: +1 Composite [STR 12] Longbow (Attack +14/+9; Damage 1d8+2/1d8+2; Crit 20/x2)
* Ranged Attack with Skirmish: +1 Composite [STR 12] Longbow (Attack +14/+9; Damage 1d8+2d6+4/1d8+2d6+4; Crit 20/x2)

* Melee Attack: Twin +1 Short Swords (Attack +13/+13/+8; Damage 1d6+2/1d6+2/1d6+2; Crit 19-20/x2)
* Melee Attack with Skirmish/Pounce: Twin +1 Short Swords (Attack +15/+15/+10; Damage 3d6+4/3d6+4/3d6+4; Crit 19-20/x2)



Posted on 2017-11-15 at 23:51:22.

Grugg
ALL THE GAMES
RDI Staff
Karma: 340/190
6034 Posts


mk

You crazy Ayrn, 4 concepts and a rough mock for someone else? I love it.

Chess and Shield have tentative sheets in, gonna review when less hungover but look good. So we've got a Whip Fighter and Druid so far. Looking forward to the rest of them!



Posted on 2017-11-16 at 06:07:07.

Jozan1
RDI Fixture +1
Karma: 62/14
1514 Posts


.

Ayrn that character looks sweet! Love those class combos

Posted on 2017-11-16 at 08:57:34.

   
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