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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Looking for your input on my potential input
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RDI Staff
Karma: 357/190
6191 Posts


I personally find the idea undeniably dwarf-y

Posted on 2017-11-22 at 15:39:09.

RDI Fixture
Karma: 122/12
2001 Posts


Name: Garrim

Race: Dwarf
Gender: Male
Age: 85 years old
Weight: 186 lbs
Height: 4 ft 4 in
Hair: Copper Red

Ability Scores: Str 16 [+3], Dex 12 [+1], Con 16 [+3], Int 10 [+0], Wis 18 [+4], Cha 12 [+1]

Skills: Concentration +13 [10 ranks], Diplomacy +12 [11 ranks], Heal +10 [6 ranks], Knowledge [Arcane] +11 [7 ranks], Knowledge [History] +14 [10 ranks], Knowledge [Nature] +11 [7 ranks], Knowledge [Religion] +14 [10 ranks]

Feats: Ancestral Knowledge (1st), Improved Initiative (Bns), Knowledge Devotion (3rd), Divine Vigor (6th), Zen Archery (Bns)

Racial Abilities: Darkvision 60 ft; Speed 20 ft; Able to wear heavy armor without it impacting speed; Stonecunning; +2 Saves vs Poison, Spells and Spell-like effects; +2 bonus on Appraise and Craft skills dealing with metal or stone

Class Abilities: Cleric Spellcasting; Domain Powers & Spells; Bardic Lore Check +14; Spontaneously cast Cure spells; Bonus Feat

Domains: Knowledge, Pride, Time

Spells Prepared: O-lvl - Create Water, Detect Magic, Light, Read Magic, Purify Food and Drink; 1st - Bless, Blessed Aim, Comprehend Languages, Divine Favour, Entropic Shield + Hypnotism; 2nd - Aid, Bear's Endurance, Hold Person, Zone of Truth + Eagle's Splendor; 3rd - Mass Lesser Vigor, Prayer, Summon Monster III + Haste; 4th - Divine Power, Divine Power + Divine Power

Equipment: +1 Called Full Plate (4650 gp), +1 Heavy Shield (1170 gp), +2 Warhammer (8312 gp), +1 Throwing Axe of Returning (8308 gp), Healing Belt (750 gp), +2 Gauntlets of Ogre Power (4000 gp), 810 gp remaining

Combat Statistics:
Senses: Darkvision 60 ft; Listen +4, Search +0, Spot +4
Initiative: +4
Speed: 20 ft

AC: 23; Flatfooted: 19; Touch 11
Saves: Fort +10, Refl +3, Will +9; +2 Save vs Poison, Spells and Spell-like effects
HP: 76

Attack: +4; Melee +9 [1d8+5, crit 20/x3]; Ranged +9 [1d6+4 dmg, range 10 ft, crit 20/x2]

Posted on 2017-11-25 at 10:40:10.
Edited on 2017-11-25 at 10:40:30 by Ayrn

RDI Staff
Karma: 357/190
6191 Posts


I'm assume cleric6/radiant2 Ayrn?

Tann you going with the ranger posted earlier?

Nomad I'll be getting to your pm tomorrow, have been a little preoccupied.

Posted on 2017-11-25 at 16:31:25.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts


I believe I have everything but the animal companion filled out and ready to go...

Name: Kanali Eytheraltin
Race: Forest Elf
Gender: Male
Age: 165
Class/Level: Druid 8
Alignment: Neutral
Experience: 28,000 / 36,000

Height: 5' 1"
Weight: 109 lbs
Eyes: green
Hair: black

Str 12 [+1]
Dex 18 [+4]
Con 14 [+2]
Int 10 [±0]
Wis 16 [+3]
Cha 10 [±0]

HP: 80
AC: [22] = 10 + 4 (Dex) + 5 (+2 Hide) +3 (Shield)
Flat-footed: 18
Touch: 14
Initiative: +8
Speed: 30 [20 armored]

BAB: +6/+1
Melee: +7/+2
Ranged: +10/+5

Weapon: Spear
To Hit: +7/+2 (+9/+4 vs orcs)
Damage: 1d6+1+1 (1d6+1 +2d6 +3 vs orcs)

Weapon: Cudgel
To Hit: +7/+2 (+8/+3 if Shillelagh has been cast)
Damage: 1d6+1 (2d6+1+1 if Shillelagh has been cast)

Weapon: Bow
To Hit: +11/+6
Damage: 1d8+1

Weapon: Dagger
To Hit: +7/+2 (+11/+6 if thrown)
Damage: 1d6+1

**armor also provides for an additional +2d6 damage when charging**

Fortitude 6 + 2 [8]
Reflex 2 + 3 [5]
Will 6 + 3 [9]

Skills: [Class Skills listed]
Concentration (Con): +7 = 5 ranks + 2 Con
Craft (Arrows) (Int): +5 = 3 ranks + 2 (artisan tools)
Diplomacy (Cha):
Handle Animal (Cha): +6 = 6 ranks
Heal (Wis): +10 = 5 ranks + 3 Wis + 2 (Healer's Kit)
Knowledge (Nature) (Int): +7 = 5 ranks + 2 (Nature Sense)
Listen (Wis): +10 = 5 ranks +3 Wis +2 Racial
Profession (Wis):
Ride (Dex):
Spellcraft (Int): +5 = 5 ranks
Spot (Wis): +10 = 5 ranks +3 Wis +2 Racial
Survival (Wis): +10 = 5 ranks +3 Wis +2 (Nature Sense)
Swim (Str):

Common, Elven, Druidic

Improved Initiative (+4 Init)
Extra Wild Shape (+2 uses of Wild Shape)

Racial Traits:
Immunity to magic Sleep effects & +2 bonus against Enchantments
Low-light Vision
Elven Weapon Proficiencies (Longsword, rapier, bows)
Keen Senses: +2 Listen, Search, and Spot, and passing within 5 feet of a hidden door entitles an elf to a Search check to notice it.

Class Features:
Animal Companion (Eagle)
Nature Sense (+2 on Knowledge (nature) and Survival Checks)
Wild Empathy
Woodland Stride
Trackless Step
Resist Nature's Lure (+4 bonus on saves against fey)
Wild Shape (5/day) (can assume Large forms)

Spells per Day:
Spells Prepared:
Lvl 0 - Flare, Create Water, Light (x2) Virtue, Purify Food & Water
Lvl 1 - Cure Light Wounds (x2), Entangle, Shillelagh, Charm Animal
Lvl 2 - Barkskin, Bull's Strength, Briar Web, Cat's Grace
Lvl 3 - Spike Growth, Cure Moderate Wounds (x2), Mass Lesser Vigor
Lvl 4 - Murderous Mist, Cure Serious Wounds

Haversak 2000gp
+1 Orc Bane Shortspear (1d6+1 x2) 4302gp
+1 Darkwood Shield (3 ac) 1257gp
+1 Elvencraft Longbow (1d8+1 x3) 2675gp
Masterwork Cudgel [club] (1d6 x2) 300gp
Masterwork Dagger 302gp
Hand of the Oak Father 5000gp
Replenishing Skin 1000gp
Survival Pouch 3300gp
Rhino Hide 5165gp (5 ac, 4 max dex -1 ac penalty)
40 Arrows 2gp
Healer's Kit (10 uses) 50gp
Belt Pouch (x2) 2gp
Spell Component Pouch 5gp
Holly and Mistletoe
Traveler's Outfit 1gp
Masterwork Artisan's Tools 55gp

Funds: 1584gp


Posted on 2017-11-25 at 19:20:12.
Edited on 2017-12-02 at 01:15:49 by Shield Wolf

Trilogy Master
RDI Staff
Karma: 176/117
6409 Posts


I'll take him. Just a head's up I have no Exp in 3.5 so gonna need help running him till I get up to speed on the needed 3.5 rules and terms

Posted on 2017-11-25 at 23:21:14.

RDI Staff
Karma: 357/190
6191 Posts


Sorry, been busy this week. Looking to have everything together come the weekend and we can start rolling.

Posted on 2017-11-29 at 05:28:45.

RDI Staff
Karma: 357/190
6191 Posts


And when I sit down to get started I kill my laptop. Tomorrow is "sit down, hash this out" day.

Posted on 2017-12-04 at 12:35:03.

Cheshire Cad
Karma: 102/3
1171 Posts

*fades in*

Hey Ayrn. I was looking for a feed to increase my effective levels towards making my familiar stronger, but couldn't find such a thing. Do you know of one?

Animal companions have Improved Animal Companion to increase effective druid level, but Improved familiar is something else entirely. Any ideas?


Posted on 2017-12-05 at 16:28:13.

Nomad D2
RDI Fixture
Karma: 47/5
2389 Posts

Spears and other such things

Where we at Grugg? If I get an answer to what I sent I should be able to finish up reasonably quickly.

Posted on 2017-12-05 at 20:06:07.

RDI Staff
Karma: 357/190
6191 Posts


Went a little late updating the other game, apologies. Will resolve this tomorrow.

Posted on 2017-12-05 at 21:20:55.

RDI Staff
Karma: 357/190
6191 Posts


Sorry for the double delay here guys, today went poorly.

Posted on 2017-12-06 at 20:32:07.

RDI Staff
Karma: 357/190
6191 Posts


Alrighty, Q&A thread is up here. Character thread on its way. We'll figure out what we have left to put together and then we'll roll on to great adventure!

Posted on 2017-12-07 at 08:33:06.

RDI Fixture
Karma: 122/12
2001 Posts


Hey... so, I looked around, but I don't see any feat that is going to help you out.

Posted on 2017-12-07 at 10:01:03.

Cheshire Cad
Karma: 102/3
1171 Posts

*fades in*

Drat. Thanks anyway.


Posted on 2017-12-07 at 12:03:39.

RDI Fixture
Karma: 122/12
2001 Posts

Maybe check this out

3.5 Familiar Handbook, for your viewing pleasure...

Posted on 2017-12-07 at 13:18:48.


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