So my tabletop group only meets once a month and I'm needing more RP in my life so I thought I'd throw out the idea of doing a quick one-shot game here at the Inn that may expand if all goes well.
Now for the tricky bits, what I want to do is make everyone's character as random as possible, force people to try something they may not normally try. In order to do this I am wanting to determine each players race and class (or class options) using a random Magic the Gathering card. How you ask? I intend to gather up a selection of my Magic cards, singling out creature cards that I think could be viable PCs, such as Tajuru Pathwarden, an Elf Warrior card. Said Player would them build an Elven Melee character (definitely not going to limit you to the Warrior NPC class). Given the card art showing this Elf riding some sort of beast with a lance and the card's trample text it would be fair to choose Elf Cavalier focusing on mounted combat if the player so chose, or they could decide that they just want to do a Fighter. Another card in the test stack I have here on my desk is Intrepid Provisioner, a Human Scout. This player could take the card literally and simply build a Human Rogue using the Scout Archetype, or perhaps go with Ranger, taking a horse animal companion as the card art shows the human riding a horse, it's up to interpretation, though as DM I would have final say as to how well a player's concept draws from the source card.
As this is meant to be a short adventure I am thinking it best to start at level 1 with 3-5 PCs, if you are interested we can get the ball rolling by assigning your random card so you can get to work on a concept/sheet.
Races included in the cards range from Elf to Vampire. Vampire characters would instead be Dhampir, as we can't very well have Vampires in a level 1 game, Faeries would likely be Trixies, Humans will include half-humans, Orc and Elf would include their respective half-human kin, etc.
Classes get a bit more tricky as I'm noting most of the Classes are Warrior, Knight, Soldier, Wizard, Cleric, Scout, etc. I'm putting together a list (for my own sake) of what I would consider under the umbrellas or Soldier, Warrior, etc. I would allow most anything given sufficient reasoning though. Rogue for Soldier? If you can provide viable enough reasoning then possibly. Barbarian for Knight though? Probably not unless you have a really, really compelling argument.
Posted on 2018-01-12 at 15:35:20.
Edited on 2018-01-12 at 16:41:15 by Shield Wolf
It would seem I have chosen a poor time to try and recruit for a game given the level of activity.
So perhaps a quick bit about the adventure I have in mind will get some notice.
The setting will be a small town, population roughly 800 people, mostly human. The town is along a river which serves as a major trade route from the coastal port city to the inland, with many of the villagers operating ferries to the coast to deliver lumber from the local lumber mill to port for export as well as returning to town with imported goods. Recently a new drug has been introduced in town, initially providing the user with euphoric hallucinations. Once the body builds up a tolerance and larger doses are required the side effects can be unpredictable to say the least, some being as mild a temporary loss of the ability to taste, others fatal. The town's limited guards are so stretched thin dealing with the junkies that the local constable has conscripted a group of adventurers, the PCs, to investigate and hopefully get rid of the pusher. I wanted an adventure that would not be purely focused on combat, with the party needing to investigate, engage the townsfolk for clues, and find the source through good old fashion detective work rather than just setting it up with the group knowing exactly where to find the drug dealer, kick in the door and hack and slash indiscriminately.
Now if the premise that the characters be random is keeping anyone from giving this a shot I could be convinced to drop that requirement just to get things rolling, perhaps do random characters on a case by case basis if some players like the idea and others do not.
I have been too busy since the end of last year and had to drop out of two of Brom's games, plus had to turn down playing in another that had been dormant and is being restarted from where we left off as a group
I almost replied to your first Post that the Concept was intriguing and that if I had the time I would go ahead and play with your 'manufactured' character concept
Now that you have introduced a bit of the plot outline I just wanted to acknowledge that if I did have the time that I would be on board, but I would have to first be able to resume playing in Brom's game or both games, before I could consider taking on any other games
Alas, the reality of it all is that I do not have the time to resume playing at the Inn at the present time
So with 2 people interested I've gone ahead and rolled ability scores, as I prefer to generate them myself so everyone starts at the same power level instead of bad rolls making someone fall behind. Scores are 14, 15, 16, 11, 13, 16. As is standard for 1st level characters you'll start with max hp for your class HD. Full starting wealth for your class, for instance rogues start with 4d6 × 10 gp, so said rogue would have 240 gp the maximum possible on a roll of 4d6 x 10.
I'm willing to go ahead and start with 1 more, with 2 more being preferred.
I made a map of the town, but apparently Photobucket wants me to pay for 3rd Party Hosting and doesn't like me linking to the image, I'll figure something else out.
Posted on 2018-01-17 at 13:11:04.
Edited on 2018-01-17 at 23:53:14 by Shield Wolf
I'm setting up an account as I type this, thank you Eol.
While I'm here I suppose I may as well bump and remind people that I am still seeking at least one more PC for this adventure.
Chessic and I spent the better part of yesterday evening rolling a random background for his character and we both rather enjoyed the process and the chance to glimpse behind the curtain at a character's motivations and past to determine why he became the adventurer he is. Plus it added another random aspect to character design and concept, so it fit the original vision of random characters quite well.
As much as I would like to start with at least 3 PCs I am eager to get things rolling and am considering trying to move on with the 2 I have (assuming you're both up for that) or even one or both of you playing two characters just so we can get the ball rolling until more people show interest. Thoughts, input, and interest are all appreciated at this point!
In the interest of getting this game rolling and maybe drawing in new interest once it starts I have decided to make a character to tag along with the 2 I have. I used all the same stats, card draw, and random background rolls to create this character as well, so he'll be on the same level as the other 2 PCs.
I'll set up a QA Thread later tonight with the setting info as well as other pertinent information and a few placeholders.