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You are here: Home --> Forum Home --> General Forum --> Common Room --> Need a 5e monster
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The Tired
RDI Staff
Karma: 291/33
6338 Posts

Need a 5e monster

Ist level module, intoducing new players to the game. I need a monster to have made an underground lair outside the door to an ancient temple, something not intelligent, nor humanoid. Something other than spiders as I have been doing spiders to death lately. I have the MM but nothing is jumping out at me (pun intended). Any ideas?.

Posted on 2018-05-07 at 11:22:03.
Edited on 2018-05-07 at 11:22:41 by Alacrity

Eol Fefalas
Keeper of the Kazari
RDI Staff
Karma: 461/28
8430 Posts

What about a rust monster? Those are always fun!

Posted on 2018-05-07 at 11:43:27.

The Tired
RDI Staff
Karma: 291/33
6338 Posts


Not bad. Although will new players get the nuances of a Rust Monster?.

Posted on 2018-05-07 at 12:37:36.

Keeper of Dragons
Devil's Advocate
Karma: 52/18
2248 Posts

Giant frog , giant badger, big old bear.   At first level everything is scary

Posted on 2018-05-07 at 13:55:50.

Karma: 155/25
6221 Posts

Upgrade it from 2.0 to 5.0....

Lions and tigers and what the heck is that..............





CLIMATE/TERRAIN: Temperate hills

FREQUENCY: Very rare



DIET: Carnivore (see below)








THAC0: 9



SPECIAL ATTACKS: 2-8 claws for 2-8 each



SIZE: S (3' long)

MORALE: Fearless (19-20)

XP VALUE: 9,000


Despite being only the size of a large badger, the aurumvorax, or ``golden gorger,'' is an incredibly dangerous creature. The animal is covered with coarse golden hair and has small silver eyes with golden pupils. It has eight powerful legs that end in 3-inch-long copper claws. The aurumvorax's shoulders are massively muscled while its heavy jaw is full of coppery teeth.

The creature weighs over 500 pounds. This incredible density provides the animal with much of its natural protection. This, combined with its speed, power, and sheer viciousness, makes it one of the most dangerous species yet known.

Combat: The aurumvorax charges any creature that enters its territory, causing a -3 to opponents' surprise rolls if attacking from its den. A female of the species receives a +2 bonus to attack rolls when guarding her young.

The creature bites at its prey until it hits, clamping its massive jaws onto the victim and doing 2-8 hit points of damage. After it hits, the aurumvorax locks its jaws and hangs on, doing an additional 8 points of damage per round until either the aurumvorax or its enemy is dead. Only death will cause the aurumvorax to relax its grip.

Once its jaws lock, the golden gorger also rakes its victim with 2-8 of its legs, causing 2-8 hit points of damage per additional hit. An opponent who is held by an aurumvorax receives no dexterity adjustment to Armor Class.

Due to its incredibly dense hide and bones, the aurumvorax takes only half damage from blunt weapons. It is immune to the effects of small, normal fires and takes only half damage from magical fires. Neither poison nor gasses have any effect on the sturdy creature.

Habitat/Society: The aurumvorax makes its solitary home in light forests, hills, and at the timberline on mountainsides. An aurumvorax chooses a likely spot and then uses its powerfully clawed legs to create a burrow, sometimes into solid rock.

Due to their unusual dietary needs, aurumvorae make their lairs in spots that either contain rich veins of gold ore or are very near to an area where gold is readily available.

The aurumvorax is a solitary creature which jealously guards its territory, even from others of its kind. The only time adult aurumvorae willingly meet is during mating season, which occurs approximately every eight years.

The pair will stay together for a week or two before the male returns to his territory and the female prepares for the birth of her kits. A litter of 1d6+2 kits is born four months after mating.

For the first two weeks of life, the kits are blind and hairless. They must be fed both meat and precious ores, including gold, in order to survive. It is unusual for more than 1-2 of the strongest kits to survive. If a kit is found and ``adopted'' before its eyes are open, it can be tamed and trained.

Dwarves tend to dislike aurumvorae, though some communities have been known to raise one or more of the beasts for use in sniffing out veins of ore.

Ecology: In order to survive, the aurumvorax supplements its carnivorous diet with quantities of gold. The ability to digest and utilize gold and other ores makes it possible for the creature to develop the dense fur, hide, and bones that protect it so well.

If an aurumvorax is killed with a minimum of cutting damage to its hide, the hide may be turned into a garment of incredible strength and beauty worth 15,000-20,000 gold pieces. The garment will also protect its wearer as armor, the specific Armor Class depending on the size of the aurumvorax. A garment with AC 2 weighs 50 pounds, one with AC 3 weighs 40 pounds, and one with AC 4 weighs 30 pounds.

The wearer also receives a +4 bonus on saving throws vs. normal fires and a +2 bonus on saving throws vs. magical fire.

If an aurumvorax is burned in a forge, approximately 150-200 pounds of gold are left behind. This burning process is very difficult and usually takes between one and two weeks to perform. Of course, the hide may be removed before the creature is burned; if burned at the same time, the hide will provide an additional 21-40 (1d20+20) pounds of gold.

The aurumvorax's teeth and claws are also prized for decoration, and can bring up to 1 gp each on the open market.

Posted on 2018-05-07 at 19:33:15.

The Tired
RDI Staff
Karma: 291/33
6338 Posts

12 hit dice!!!!!!!

i said 1st level Ody! Who do you think I am? Olan “Sudden Death” Suddeth? 

Posted on 2018-05-07 at 19:37:40.

Karma: 155/25
6221 Posts

Found a 5.0 version.....

Did a search and I guess this is in the second 5.0 monster manual......





Small beast, neutral

Armor Class  21 (natural armor)
Hit Points 66 (12d6+24)
Speed 40 ft., burrow 10 ft.
14 (+2) 10 (+0) 15 (+2) 2 (-4) 12 (+1) 5 (-3)
Senses darkvision 30 ft., passive Perception 14
Skills Perception +4, stealth +6
Damage Resistance piercing, bludgeoning, slashing
Damage Immunity fire, poison
Languages —
Challenge 4 (1,100 XP)
Stealthy Hunter. The aurumvorax will attempt to hide and attack a creature by surprise. An aurumvorax has advantage on attack rolls against any creature that hasn’t taken a turn in combat yet.


Valuable. Even though the aurumvorax is small in size, it weighs nearly 500 pounds when fully grown. That’s because of the creature’s added diet of gold and treasure. The aurumvorax’s hide could possibly be turned into a garment of incredible strength and beauty worth 15,000 to 20,000 gold pieces. Also, dwarves have been known to raise them to sniff out veins of ore.




Multiattack. When an aurumvorax makes a bite attack that hits, it then grips it’s victim with it’s mouth. The creature becomes grappled and prone. The aurumvorax will then attempt up to 8 claw attacks on a victim in the same round that it has gripped it. The aurumvorax will then drag it’s victim away. Every round the aurumvorax will continue to claw and move quickly away with it’s acquired “meal”.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. A DC 18 strength saving throw can end the aurumvorax clamp at the beginning of the victim’s turn.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Posted on 2018-05-07 at 19:48:46.

Karma: 155/25
6221 Posts

A little one????

So make it a young one.......


I guess I'm too use to playing in Albert and Randy's games....


They can always  RUN AWAY....


Posted on 2018-05-07 at 19:51:43.

RDI Fixture +1
Karma: 65/14
1541 Posts

Ankheg! Or Ghouls! Or a Krenshar, Worg, Chokers, Giant Rats, Twig Blights, Ettercap! 

Posted on 2018-05-07 at 20:24:25.

Karma: 155/25
6221 Posts make up a dire fluffy bunny.........

Posted on 2018-05-07 at 20:32:26.

RDI Fixture
Karma: 122/12
2001 Posts


Maybe a swarm of snakes or rats?

A pair of Worgs proved an alright opening challenge for my party of 4 1st level PCs... though they are intelligent.

Pack of wild dogs (Jackels or Hyenas)

Or a giant hyena (wild dog)

A giant boar (though it is CR 2)

A dire wolf

Or how about a Death Dog!!! CR 1 and non-intellegent!

A brown bear.



Posted on 2018-05-07 at 20:46:38.

Ma' Nozzle
Karma: 36/0
655 Posts


Animated Armor and Flying Swords!

Ok, so they didn't make the lair, but they would certainly be decent temple guardians.

Posted on 2018-05-08 at 07:13:34.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts

Vegepygmies.  2HD, some regen that can be counteracted, forcing the players to get creative with how they deal with it.  Could give a good opportunity for Knowledge skill checks to determine the weakness.

Posted on 2018-05-08 at 19:08:53.

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