None of them stayed dead forever, so there were no stakes. I need tragedy, man.
It's why, even though I love Critical Role (DON'T @ ME) the end of the first campaign, while terrifying (Vecna, nooo ) they were all nearly level 20, so as long as a couple of them stayed alive, either Revivify or a resurrection ritual (though with increasingly difficult DCs) could just pop them back up. Unless you're . . . spoiler alert . . . a paladin of the Raven Queen.
There are a billion great shows out there, so it can be easy sometimes to be picky.
Anyway, this game! LET'S KILL LOVED ONES
Posted on 2019-03-28 at 12:26:57.
t_catt11 Fun is Mandatory RDI Staff Karma: 359/54 6734 Posts
Death is not cheap in my games. You'd better be something special if an Audalisian deity is going to bring you back.
Posted on 2019-03-28 at 12:28:35.
Eol Fefalas Keeper of the Kazari RDI Staff Karma: 455/28 8013 Posts
Can't say as I disagree with you, Breebles! As much as I love the show and it's "core characters," I think they've definitely run out of directions to go with it... Seems like the past few seasons have been a bit of a "rehash" of some plot ideas from seasons 4 and 5 (Dean being Michael's vessel, etc, etc). I was happily surprised by the Scoobynatural episode in S13, though! Thought it was gonna be dumb but it was actually pretty darned entertaining! Probably because, despite the cartoony aspect, it seemed to hail back to the monster of the week episodes.
Anyhoo... if Ch'dau dies, Kith is allowed to make a fur coat from his skin if she likes... unless someone finds a way to send his fuzzy corpse back to Capasha.