For now, anyway... Gotta love when the dice love you back!
About how many shamblers are we looking at, here... and what's the proximity?
Posted on 2019-07-17 at 13:48:46.
t_catt11 Fun is Mandatory RDI Staff Karma: 347/54 6187 Posts
That was all dice, freinds. I may have adjusted travel time a little bit to account for me not fully understanding the player's intentions, but the combat was legit. You guys are combat monsters, and when things go well, you are scary to face.
It's dark and wooded. Hard to say how many. At least a dozen, could be more. They will be in melee next round.
Incidentally - you just saved Kith from being raped. Note that it was about to happen, had not yet happened. She is, however, seriously wounded; she took serious damage from a sneak attack double claw to the back, plus the other swipe.
Olan, are you able to say how many rounds it'll take for the paralysis to wear off, or will you just let it play out in game? Either way, whenever Kith is able to stand she'll do her best to "dagger dagger dagger" the closest shambler.
Team, it's ONLY about a dozen baddies! You've got this! Kith is rooting for you from the dirt!
Posted on 2019-07-17 at 14:09:08.
Edited on 2019-07-17 at 14:20:37 by breebles
... given the number of shamblers and the fact that we have a downed rogue, what are everyone's thoughts on a "fighting retreat" back to the campsite? We might be able to use our abandoned fire to our advantage, somehow.
Not sure exactly how that would work... Someone would have to carry Kith until she's able to move, of course, not to mention she's in need of healing, but between the campfire and the river at our backs, luring the horde in that direction might make sense froma tactical perspective.