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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Paranoia: Commies Q&A
Parent thread: Paranoia: the Only Good Commie is a Dead Commie
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Keeper of Dragons
Devil's Advocate
Karma: 48/18
2043 Posts




Unless I am missing something it seems that every action we take results in a clone dead or injured.  Is that just part of how the game runs or are we just doing a really bad job of role play / judgment?  New to this system so trying to get a feel for how it goes.    



Posted on 2018-09-13 at 19:42:56.

Bud
Newbie
Karma: 3/0
8 Posts


death and taxes!

This is a relatively peaceful and cooperative adventure, so far, compared to some of the Paranoia we played way back when!

Caution and rationality are not synonomous with loyalty.

 



Posted on 2018-09-13 at 21:53:17.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 322/54
5556 Posts




Bud is very correct.  Some of the best Paranoia adventures end with everyone dying before the mission truly begins. 

I'd say that this one is super par for the course. 

Paranoia is not lot most RPGs.  In most games, you work together to achieve things. In Paranoia, everyone is looking out for everyone else to backstab them, plus Friend Coomputer is capricious and usually gives you bad equipment, incomplete/inaccurate intel, experiemntal equipment that is frequently fatal, etc.  Add in that one of the biggest written rules in the book leads the GM to kill players who bore them... and you get a high kill count.

Note that I have wanred you guys multiple times already! 

This is one reason that you have a six pack of clones - to make death not sting so much.



Posted on 2018-09-13 at 23:08:24.

Keeper of Dragons
Devil's Advocate
Karma: 48/18
2043 Posts




Thanks.  



Posted on 2018-09-14 at 06:20:17.

Eol Fefalas
Witless Protection
RDI Staff
Karma: 433/28
6893 Posts


Fantastic!

Brighte 2 volunteering to be a step stool has me dying of laughter! Awesome play, Keeper!

P.S. Hoping to have a post for our clueless leader up shortly.



Posted on 2018-09-17 at 09:10:16.
Edited on 2018-09-17 at 09:10:50 by Eol Fefalas

t_catt11
Fun is Mandatory
RDI Staff
Karma: 322/54
5556 Posts




No doubt!  So loved Brighte-2 just stepping righ tback into the situation. 

As an FYI, Slipp is now considered to be Incapacitated (wounded x2).  You'll have to carry or drag him along to seek actual medical attention. 



Posted on 2018-09-17 at 12:05:26.
Edited on 2018-09-17 at 12:05:47 by t_catt11

Eol Fefalas
Witless Protection
RDI Staff
Karma: 433/28
6893 Posts




Uh-oh! Got Ammpe's post in after the explosion of Slipp's weapon... Should have refreshed the page before posting, I guess... I'll shoot for another short post in a bit to address these latest developments.



Posted on 2018-09-17 at 12:23:59.

t_catt11
Fun is Mandatory
RDI Staff
Karma: 322/54
5556 Posts




Sorry to ninja you. 



Posted on 2018-09-17 at 12:43:45.

Eol Fefalas
Witless Protection
RDI Staff
Karma: 433/28
6893 Posts




No worries, at all.



Posted on 2018-09-17 at 12:48:25.

   
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