The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

Support the Inn! If you are doing holiday shopping online, please use this affiliate link for Amazon.
You pay the exact same prices, but the Inn earns a small referral fee. Thanks!

We currently have 3965 registered users. Our newest member is Rolenso.
Online members: dragon-soul92
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Trilogy War Q/A (posted by dragon-soul92)Trilogy War Q/A
Common Room - Space strategy game ideas... (posted by t_catt11)Space strategy game ideas
Dungeons and Dragons - LBW Blacktooth Ridge  (posted by karifur)LBW Blacktooth Ridge
Q&A Threads - Flesh & Blood - A CyberPunk Game (posted by Bromern Sal)Flesh & Blood Q&A
Recruitment Threads - Firefly Serenity reboot (posted by Bromern Sal)Firefly Serenity reboot
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Rules-based RPGs --> Dungeons and Dragons --> Lights Last Embrace - A Wheel of Time Game
Parent thread: Lights Last Embrace - A Wheel of Time Q&A
GM for this game: Giddy
Players for this game: Bromern Sal, Eol Fefalas, Nomad D2, Nimu, breebles, dragon-soul92, King Moonracer
Jump to: [First Page] [Prev] 1 2 3 4   
    Messages in Lights Last Embrace - A Wheel of Time Game
RDI T-shirts!

Neutral Good Mens
Price: $14.00



RDI T-shirts!

Lawful Evil Mens
Price: $14.00

Giddy
Veteran Visitor
Karma: 10/0
156 Posts


And the Wheel turns....

Dane was only a page into The Adventures of Jain Farstrider when a racket began above his head.  The cretin of a woodsman was banging on doors above to wake the dead.  Dane grimaced, the man gave those of the woods a bad name with his complete lack of manners.  Treating others with respect was neither a weakness nor a sin.  The man seemed to be completely self-centered, and yet it sounded like he intended to join the rest of them in searching for answers.  He was not at all sure if that was a good thing.  He did not want others to associate him with the beast.  Still, you never knew what gifts someone might bring to the party, so he'd take what he could get and wait to judge harshly until he had again caused more trouble than benefit.

Another clatter shattered the once peaceful morning as a door off of the common room burst open, revealing a red-faced Master Masteon still in his shirtsleeves. 

"What in the name of the Light is going on!?" he practically bellowed. His eyes quickly found the only other occupant in the common room: Dane, sitting by the semi-warm coals of the not yet kindled fire. He furrowed his brow, opened his mouth, then at another thunderous boom of knocking on the floor above, closed his mouth and scurried across the common room to the stairs leading up.

Curious of the racket in the hall outside, Alyrëa went to the door and cracked it open a few inches and peered out to inform the innkeeper that she would vacate the room shortly-only to discover that it was not the innkeeper after all. Lanur stood at near the end of the hallway, pounding on the final door. There was soft scuttling from one of the rooms, as the occupant rushed around, apparently shocked awake by the clamor that the woodsman caused. A little further down the hall, a door cracked open as a frazzle-haired woman stuck her head out with wide eyes. Seeing the hulking, wild behemoth of Lanur in the hall, she gave a small squeak and snapped the door shut.

What is that oaf attempting to do? Alyrëa thought in frustration as she glared at his retreating back. Her dislike of the rude, arrogant woodsman was swiftly increasing, but as Lanur had already announced he would be joining them on their quest, she would have to hold her tongue, lest her opinions of him should loosen it and cause a confrontation between her and Lanur that she did not desire to have. 

'I thank you for your extremely loud knocking, woodsman,' Alyrëa said to Lanur in mock gratitude when she saw him. 'If not for you, I may never have gotten ready in time to accompany you all to the jailhouse.' She knew she was already breaking her vow to not provoke the hotheaded man, but she could not help it. 

Gritting her teeth, her jaw set, Alyrëa closed the door again and began to change into her traveling attire.

The Innkeep arrived on the second floor just as Alyrëa shut her door and a third door opened allowing Boz to step out, his scarred bare chest bare and clutching a club. 

"You!" The Innkeep hissed. "That is it! You've overstayed your welcome, man. You will leave this building immediately! Harassing poor Mistress Velalin, disturbing my patrons! I will have no more of your... your... disruptive behavior! Boz!"

With a grunt, Boz stepped towards Lanur clutching his club tightly and cautiously eyeing the woodsman. "Now let's 'ave no trouble. Nice and easy." He directed in his gravely, low voice.

Flanked by a half-naked Boz and the heavy breathing, grumbling Master Masteon, Lanur was directed down the stairs into the still deserted common room. It was a strange trio that Dane observed march down the stairs, weave between the tables, and out the front door.

"And don't think of sticking your dirty head back in here again, or Boz will show you what for!" Master Masteon declared as the door slammed shut behind Lanur and Boz. Whirling around, Master Masteon started to storm back to his room but paused as his eyes found Dane. "You were with that man, were you not?" he asked from across the common room. "Yes... yes you were! You and that other lot of strangers. Well! You can tell your friends that you all are no longer welcome here at the -- "

"Caloul, dear." A soft voice cut in. Standing in the doorway of the Innkeeps room stood a matronly looking woman. Her gray-streaked hair was drawn up in a tight bun atop her head, and her kind face was wrinkled her around her Andoran brown eyes. She wore a stout, brown woolen dress, of a slightly out of style Andoran cut. With a slight sniff, she beckoned at the Innkeep and stepped back inside the room.

"I..." Glancing between Dane and the open door, Master Masteon threw his hands up in the air and mumbled under his breath as he stalked into the room, snapping the door shut behind him. The muffled sound of conversation wafted into the common room behind the solid looking door, rising slightly in volume before quickly dropping off into a soft murmur. 

With the grace bespoke of Domani women, Cho'Ra descended into the common room clad in fine but rather unremarkable traveling clothes. Spotting Dane sitting by the fire, she glided over and softly sat herself down beside him. It wasn't too long after that that Za'ahrat stepped into the common room. With a similar sway to that of Cho'Ra - yet somehow more regal and stately rather than enticing and provocative - she floated over to the small gathering and sat beside the pair, soon to be joined by the two others of the gathering.

Any small conversation that had begun soon fell short however as Master Masteon's door swung open and the Innkeep himself stepped out. The redness of his face had faded, and rather than an impatient scowl he wore an expression of sullen bemusement. He eyed the group and sighed, rubbing his face with a hand he strode up and addressed the group.

"What the oaf was screaming about... You truly mean help Millae?"

(OOC: Assuming an affirmative answer.)

"Well..." The Innkeep paused, taking a deep breath. "I've... You've... Bah! The wife has had words with me and... Well... Mistress Velalin and Millae are very dear to us, as I'm sure you know, and... Well... As long as I have your word that there will be no trouble, and that you will prove Millae's innocence and that that bear won't show his face around here again... Then... The lot of you have a room here at the Gleeman's Abode for as long as you need. Free of charge."

Master Masteon shook his head slightly, "Light. Breakfast will be ready in an hour or so if you're hungry. If you're in a hurry, there is bread and cheese available now." The Innkeep turned to walk away, presumably to the kitchen, where intoxicating smells were beginning to seep out, but paused. He turned to the group, his face hard. "But no trouble, mind you. None!"

Satisfied that he had gotten his point across, Master Masteon turned and left the common room. 

Now alone in the common room, the gathering turned to discussing the day's plans. It wasn't long before it was determined that they would move on to the jailhouse and continue from there. With that decided, and the knowledge that there was very little time to spare, the band of misfits gathered any things they wanted and made their way outside.

It wasn't long into the walk down the nearly empty street before it became apparent that nobody actually knew where the jailhouse was. The twisting and turning cobblestone road intersected outside the Gleeman's Abode, and the direction chosen was opposite that of the Baerlon gate. The direction that the Jain had carried Millae the night before. This lack of knowledge was quickly remedied as a question proposed to a local shopkeep setting up his display revealed the location of the jailhouse.

Leaving the curious and slightly suspicious shopkeep behind, the six individuals began their walk through town. Maeldon was a rather pretty little city to behold. Not nearly as glamorous as the Ogre built cities of Caemlyn's Upper City or Tar Valon, but still respectable, the gray stone hauled in from the Mountains of Mist made stout foundations upon which strong wooden beams sat, holding up steep sloping roofs of brown slated shingles two, three, and even occasionally four stories high. The brown wood of the structural beams stood out starkly against the whitewashed walls as the group passed by, idly noting the brightly painted signs denoting cobblers, tailors, and blacksmiths among the many other trades. 

It was approximately a 15-minute walk from the Gleeman's Abode to the jailhouse which was a long flat building, easily identifiable when compared to the sharp sloping roofs of the buildings surrounding it. Connected to the right side of the jailhouse stood what appeared to be a barracks of sorts as determined by the small group of off duty guardsmen, some wearing the armor and blue armband with the White Rose sewn that you've come to associate with the city guard. 

Outside the jailhouse stood a guard standing rigidly beside the door, his hand placed on the pommel of his sword belted to his waist, angling the blade to slant behind him. As the group came within sight, you could almost feel the mans eyes upon you.

In fact, you could feel quite a few pairs of eyes on you, as the guards milling outside their barracks also seemed to take notice of the odd mismatched group.

Pausing out of earshot from the guards, Dane voiced a thought that had been in his mind the whole time.  "Za'ahrat, I was thinking that perhaps you might speak for us. You might be able to get more information than the rest of us."  



Posted on 2019-04-15 at 10:58:15.
Edited on 2019-04-16 at 05:24:32 by Giddy

Bromern Sal
A Shadow
RDI Staff
Karma: 142/11
3760 Posts




"I thank you for your extremely loud knocking, woodsman," Alyrëa says to Lanur in mock gratitude when she sees him. "If not for you, I may never have gotten ready in time to accompany you all to the jailhouse."

Lanur stares coldly at the woman, easily picking up on the bite of her words. His stare is but for a brief moment as he quickly puts her discomfort out of his mind and sets on about his wake-up call.

The Innkeep arrives just as Alyrëa shuts her door and a third door opens allowing Boz to step out, his scarred chest bare and him clutching a club. 

"You!" The Innkeep hisses. "That is it! You've overstayed your welcome, man. You will leave this building immediately! Harassing poor Mistress Velalin, disturbing my patrons! I will have no more of your... your... disruptive behavior! Boz!"

With a grunt, Boz stepped towards Lanur clutching his club tightly and cautiously eyeing the woodsman. "Now let's 'ave no trouble. Nice and easy." He directed in his gravely, low voice.

The woodsman raises his brows and hauls off a cocky half-grin. "Yer pettycoats be showing," he drawls at the innkeep, ignoring the hulking muscle. "Nothing to worry 'bout, though. I'm on my way as it is. One night in a stable is 'nuff for me."

Flanked by a half-naked Boz and the heavy breathing, grumbling Master Masteon, Lanur is directed down the stairs into the still deserted common room. It is a strange trio that Dane observes march down the stairs, weave between the tables, and out the front door. Lanur glances towards the man but for all intents and purposes, does not appear to recognize him.

"And don't think of sticking your dirty head back in here again, or Boz will show you what for!" Master Masteon declares as the door slams shut behind Lanur and Boz.

Stepping further from the Gleeman's Abode, Lanur stretches and breathes the cold air in deeply. Smiling broadly, he turns to Boz and points in the direction that the soldiers had gone the day before. "Jail?" 

Receiving a sullen shrug from the bouncer, the woodsman turns in that direction and strides off, whistling a light tune, eyes scanning the horizon. Spotting a woman splashing the morning's waste into the street, Lanur Dinar wrinkles his nose at the odor and repeats his question. "Jailhouse?" Receiving directions, he continues on his way.

As he walks, the grizzled man notices that as far as cities go, Maeldon is a decent enough place. Not nearly as glamorous as the Ogre built cities of Caemlyn's Upper City or Tar Valon, but still respectable, the gray stone has likely been hauled in from the Mountains of Mist and made stout foundations upon which strong wooden beams sit, holding up steep sloping roofs of brown slated shingles two, three, and even occasionally four stories high. The brown wood of the structural beams stands out starkly against the whitewashed walls and the brightly painted signs denoting cobblers, tailors, and blacksmiths among the many other trades. Dinur has little use for cities. He'll occasionally bring in furs for trade and purchase some of the better-made gear and clothing for his next long journey in the wilderness, but aside from that he finds people irritating, political, and less worth his time than leeches feasting on his leg after a jaunt in the swamp.

Approximately a quarter of an hour walking from the Gleeman's Abode and the wild man finds what can only be the jailhouse. A long flat building, easily identifiable when compared to the sharp sloping roofs of the buildings surrounding it with a barracks connected to the right side. There, he spies a small group of off-duty guardsmen, some wearing the armor and blue armband with the White Rose sewn that he recognizes from his encounter with the city guard yesterday. Continuing to stroll past, Lanur places the guard standing rigidly beside the door outside of the Jailhouse, hand resting on the pommel of his sword which is in turn, belted to his waist, angling the blade to slant behind him. Pretending not to notice, the fur draped scruffy man procedes past, still whistling. Once he's achieved a position on the street that affords him the opportunity to round a corner and place him out of site of the guards, Lanur does so, taking in the layout of the new street, searching for an alley or place from which he can set up surveillance. Watching does not always reveal valuable information, but the woodsman has found such actions to be beneficial in most cases.

After a time, Lanur Dinar notices the approach of the strange little wolfpack. He's now placed the jailhouse and those people are moving inside. The next step is to determine the position, and potentially the disposition, of the White Cloaks. Light take them! Sinking away from any proximity to the jailhouse, Lanur turns and seeks out a means by which he can gain directions to the White Cloak encampment.



Posted on 2019-04-15 at 18:39:17.

Nomad D2
RDI Fixture
Karma: 47/5
2278 Posts


A brief interlude

Dane was pleased to see the woodsman get tossed out on his loud butt, but then immediately annoyed that the innkeeper seemed to associate him with the loud idiot.  The association was an accident at best.  

But then the goodwife intervened.  

Hearing the innkeepers question Dane answered his querry about aid for the poor lady.  "yes, it is our intent to do our best for Mistress Villalin."  At this point he paused as the man made a generous offer of free room in the inn.  It seemed the wife really had turned him around.  But still, Dane did not want to promise something he could not deliver.  "Master Masteon, you have my word that we will do everything we can to prove young Millae innocent.  But you must know we cannot promise success.  I can't speak for the others, but I will happily take your generous offer should we succeed and expect nothing should we fail.  But success is something I cannot promise.  What I can promise is the greatest effort possible.  That is a thing I can do.  And then we see where things go."  Pausing just long enough to glance at the door, but not long enough to give the innkeeper a chance to respond, he added, "As for the obnoxiously loud and ill-mannered cretan you and your-man Boz just showed to the door, I assure you I only met him last night.  And I believe I can say the same for my companions as well.  He is not 'with us' in any way.  If he truly intends to aid us in helping Mistress Villalin, I suppose we must let him come with us to the jail, but I don't know that any of us have any more influence on him than anyone else here.  Please, do not hold us responsible for his actions.  Still, I will do my best to stear him clear of your establishment."  Glancing at the door he added, "Or maybe we will all get lucky and he will wander off and none of us will ever see him again."  

Giving the man a chance to respond Dane concluded with, "Thank you for your generosity.  I believe most of us would love something quick in our stomachs so that we can go and see what might be learned at the jail.  Speed, I suspect, shall be critical."  

Dane looked around at the others and hoped that they did not mind that he had spoken for them.  He generally preferred not to lead, but when he thought something needed saying he had a very hard time not saying it.  And thus he frequently ended up leading a discussion only because he could not keep his mouth shut when something came up.  It wasn't so much by preference as by habit.  Hopefully these good folks would not mind.  And these others did seem like much better folks than the woodsman.  

 



Posted on 2019-04-15 at 22:17:14.

Nimu
RDI Fixture
Karma: 64/11
1253 Posts


Velvet and a bit of steel

Pausing out of earshot from the guards, Dane voiced a thought that had been in his mind the whole time.  "Za'ahrat, I was thinking that perhaps you might speak for us. You might be able to get more information than the rest of us."

Nodding, the young Aes Sedai turned her violet gaze upon the jailhouse and the horde of men standing guard. Men she could deal with. Za'ahrat glided toward the closest guard letting the natural sensuality return to her step. Approaching the closest guard, she let a coy smile paint itself across her lips. Such things made men far more nervous than any blatant act. Desire was the first weapon Za'ahrat had learned to weild and it came to her as natural as breath.  

"Good morning my man," she spoke with a silken alto letting her eyes drift upward to meet the mans gaze. "Is it not a beautiful morning?"

 

((OOC: In the interest of moving forward, can we list out the questions we have here? Assuming the guard reacts positively, Za'ahrat will ask about Millae and who she was spending time with. Has she ever been violent before? What was her relationship to the Aes Sedai? How has she been behaving since the imprisonment? Eventually she will ask to see the girl. What do you all want to add?))

 



Posted on 2019-05-02 at 10:20:29.

breebles
Resident
Karma: 21/1
287 Posts


Questions

((OOC: where is Millae? Can we speak with her (I think you suggested this one)? When is her trial? Who is speaking for her? Are they able to speak on the evidence brought against her? Who might we speak to in her defense (i.e. if we want to help mount a defense for her)? Witnesses?))



Posted on 2019-05-02 at 11:30:58.

   
Jump to: [First Page] [Prev] 1 2 3 4   


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.