Alacrity The Tired RDI Staff Karma: 291/33 6271 Posts
and we are talking about guns again
There was a supplement book called "Six-Shooter and Space Ships" that had additional weapons. I do not allow all the weapons from the book (Gauss is out of the question), but here are that stats and Descriptions from the book..
Pistol, Light: A ladies weapon or a good holdout gun, light pistols range in size and configuration from derringers to those fancy rigs some folks use for trick shooting. (d4w, Rng: 50, Rate 3, Mag 6 16 credits)
Pistol, Heavy: This meaty, powerful pistol has a bit of heft and considerable physical presence.Two popular brands are the Century Marauder VI and the Deutrex SI–4.The best thing about a heavy pistol is that once you run out of ammo, you can always hit someone with it (for d2 Stun). If it jams and you can’t fix it,you’ve got yourself one fine and impressive nutcracker. (d8w. Rng 120, Rate 2 Mag12 credits 25)
I have to go through some of my notes this weekend and I will post the rules on armour soon.
Just to make sure we are on the same page, I am not producing modules with a lot of gun play. In fact, the first adventure I have for you, it is possible to get to the end without ever drawing a weapon. The second adventure, the theme is to prevent guns from being drawn. So if you are looking for fight after fight after fight - you might be in the wrong game.
Posted on 2019-06-27 at 07:17:45.
Edited on 2019-06-27 at 07:24:39 by Alacrity
Bromern Sal A Shadow RDI Staff Karma: 145/11 3883 Posts
Now I have to write into my first post a scene where Wyatt draws his weapon and sights in on something. Maybe target practice.
But you did say out of the official sourcebook, and that only gives stats for normal pistol. It says nothing of Light or Heavy ones and as I don't have Six-Shooter and Space Ships I had to ask. Again my apologies.
This sounds just right for Pops, he was never a fighter on either side. He only had Allience rank to clear security and test / check fly experimental crafts. He found that a pump shotgun pointed in a unrulely person's direction was often enough to make them go away. Carrying a pistol on his side made him less of an easy target, but when gun play starts Pops often is the last to join in, just don't like it. He wouldrather try to talk his way out.