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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Eberron Campaign Recruiting
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Occasional Visitor
Karma: 3/1
42 Posts


Wondering if you're still looking for a couple more, I'm new to the Dragonforums, but not to play by post gaming. If you got room for one more, I'll come along, played one Eberron game a while ago and now I want to go back.

Posted on 2007-07-26 at 11:48:01.

Dragon Fodder
Karma: 80/19
2264 Posts


I need a noble house in Sharn now that I see how Nel's being made. She's a very social character, alot of Charisma based skills, contacts, information mongering lol, and since she's related to nobility (perhaps a dragonmarked house since this is Eberron) she uses that to her advantage.

Posted on 2007-07-26 at 14:10:42.

Typing Furiously
RDI Staff
Karma: 177/19
3012 Posts


I would love to be a part of this game, for Eberron is cool, and so far you've attracted great players, Skari. Unfortunately I don't have the time really.

But I'll be peeking Good luck controling these animals... ehm... players.

Posted on 2007-07-26 at 14:13:11.

RDI Staff
Karma: 357/190
6190 Posts

*slobbers than tries to lick Almerin*

Animals? What an excellent idea.

I was reading up on Eberron again last night, and I've decided I won't be bringing my bard in.

Instead, Im thinking a druid. Yes, that will do.

Maybe Nel and Discq qill be reunited somewhere else. Sorry.

Posted on 2007-07-26 at 15:03:10.

Icelanders! Roll Out
Karma: 102/11
1514 Posts


Ayrn, this is a workable solution. If I'd know what kind of character you had in mind it would be even more workable, as in I'd have a better idea about how I could unite you with the rest of the group.

Tri, yes there is room and you are more than welcome to fill that space. Welcome to the Red Dragon Inn by the way

Grugg, a bard would fit perfectly within Sharn, but then again a druid fits no less. There is no doubt couple of tower who include massive trees near the top, bottom, around or inside.

Kaelyn, you are of course more than welcome to play a member of a certain House. Might I suggest a feat called Favored of House if you want to use the House's connections and stuff? I think the Elves had the rougish Dragonmark, but I could be mistaken. Just remember the d' prefix before the House name and all is good

Posted on 2007-07-26 at 15:13:13.

RDI Fixture
Karma: 122/12
1999 Posts

Races and levels and such

Gots me another question or two:

You are allowing all the races from the various "Races..." series? Can they have a level adjustment?

Also, will this be a one shot adventure, or are you planning us a campaign?

Grugg, what race are you looking at for your druid?
Kaelyn, what race is Nels again? Human, yes?

Posted on 2007-07-26 at 15:13:18.

RDI Staff
Karma: 357/190
6190 Posts


At the time Im thinking Half-Elf.

Gorram you're right...Sharn is a good place for a bard too.

Im either:
Half-Elf Druid
Human Bard

I'm going to plot them out and see who I likes better.

Posted on 2007-07-26 at 15:15:59.

RDI Fixture
Karma: 122/12
1999 Posts

Look at me and my questions...

Hey, I noticed that you don't have anything regarding how we ought to generate our Ability scores. (maybe I missed it)

personally... I like a set number (somewhere between 85 - 90 points, is what I like). The elite set would be fine... but is a bit restrictive. Besides, I like the characters a bit more higher powered.

I find with the random rolled stats you get players with scores all over the map (from 76 pnts to 90-some pnts).

Anyway...just my thoughts... curious what yours are! (mostly, yours, SD!)

Posted on 2007-07-26 at 15:23:50.

Icelanders! Roll Out
Karma: 102/11
1514 Posts


Races taken from the various Races of... books have the same level adjustment as they appear to have in the book they appear in. A character of a race with +1 level adjustment starts with only 3 class levels. You can also have a monster race from any Monster Manual. You could play a Drow with only 2 class levels since the Drow have +2 level adjustment.

I haven't given it a lot of thought if I'll make this a one shot or a campaign, but a campaign looks very much appealing. For now, assume that it will be a one shot with the possibility for a sequel.

You roll for your stats. Either that or you have the set numbers 15, 14, 13, 12, 10 and 8. There will be no point-for-stat system. It just annoys me.

Posted on 2007-07-26 at 15:27:11.
Edited on 2007-07-26 at 16:02:22 by Skari-dono

Dragon Fodder
Karma: 80/19
2264 Posts

Nel, is

Nel is human Ayrn, beautiful, seductive, charismatic and politically informed her strengths lie more in manipulation than straight out fighting.

I was looking into the Feat Noble Birth: but it looks like Favoured in House might work too.

Posted on 2007-07-26 at 20:46:11.

Dragon Fodder
Karma: 80/19
2264 Posts

I'm almost positive Nel will be a member of house Deneith

which will in turn make her part of the Blademarks or possibly even a hidden Sentinel, thatwouldhelp account for the Mercenary team we've had for the past while.

Posted on 2007-07-26 at 22:04:12.

Dragon Fodder
Karma: 80/19
2264 Posts

Skari ala players interested

Hop in chat!

Posted on 2007-07-26 at 23:12:07.

Dragon Fodder
Karma: 80/19
2264 Posts

Nel Part one: Part 2 and background to come.

Using the Red Dragon Inn Dice Roller:

6 6 6 6 Your total roll is 18, which included dropping your low roll of 6
2 2 6 6 Your total roll is 14, which included dropping your low roll of 2
2 3 5 5 Your total roll is 13, which included dropping your low roll of 2
6 3 1 6 Your total roll is 15, which included dropping your low roll of 1
6 6 4 6 Your total roll is 18, which included dropping your low roll of 4
6 5 5 1 Your total roll is 16, which included dropping your low roll of 1

Name: Nel d’Deneith
Player: Kaelyn
Race: Human
Class: Rogue
Level: 4
Age: 22
Height: 5'9"
Weight: 130lbs
Hair: Auburn
Eyes: Emerald
Alignment: Lawful Neutral

Strength: 14
Dexterity: 18
Constitution: 18
Intelligence: 14 (13+1 at 4th level)
Wisdom: 15
Charisma: 16

Quick: Base Speed increase 10ft. / -1 hp per level (0 is possible)

Mercantile Background:
You come from a wealthy family with numerous contacts in the trading coasts and craft guilds of Khorvaire’s bustling cities. You can get a good deal on almost anything you buy or sell.
PRE: Wealthy merchant family, and must be an active member of the family in good standing.
When you sell weapons, magic items, or other adventuring goods, you get 75% of the list price rather than 50%. Once per month, you can buy any single item at 75% of the offered price. You also receive and extra 300 gold to spend as you see fit during character creation.

Flaw: Unearthed Arcana: Vulnerable: -1 Base AC /
Flaw: Intolerance: of Men who think themselves above women.
You have an irrational dislike of a certain thing. It may be an animal, a class of person, a situation, or just about anything at all. You suffer a -4 penalty on all social based rolls and checks involving the object of your dislike.

Both combined grant 1 bonus feat.

AC: 17 9+4armor+4 Dexterity
Armor: Mithril Chain Shirt: AC+4 Max Dex bonus +6 )ACP SF 10%
Action Points: 7/7
Craft Points: 1000/1000
Initiative: +4
HD: 6+3d6-4+16
HP: 33
Base Attack Bonus: +3
Melee: +5
Ranged: +7

Saving Throws
Fortitude: +5 (1+4)
Reflex: +8 (4+4)
Will: +3 (1+2)

1st: Favored in House (Deneith) (Reference: Dragonmarked: pg 27)
1st Least Dragonmark: Mark of Sentinel
1st Combat Expertise
3rd: Improved Feint

Class Abilities:
Light Armor Proficiency
Simple Weapon Proficiency (All)
Rogue Weapon Proficiency
Sneak Attack+2d6
Trap Sense +1
Uncanny Dodge

Skills: 71 points:

Bluff: 7+3cha
Craft: (Poison making) 7+2int
Decipher Script:
Diplomacy: 5+3cha+4synergy (bluff,sense motive)
Disable Device: 7+4dex
Escape Artist:
Gather Information: 5+3cha
Hide: 7+4dex
Knowledge: Nobility/Dragonmarked Houses) 2+2int
Move Silently: 7+4dex
Open Lock: 7+4dex
Search: 5+2int
Sense Motive: 5+2wis
Sleight of Hand: 7+4dex+2synergy (bluff)
Use Magic Device:
Use Rope:

Flint and Steel
Torches (3)
Traveler’s Outfit
Noble Outfit
Waterskin (Full)
Waterskin (Ale)
Waterskin (Love Potion) 3/doses
MW Thieves Tools
2 vials of acid
2 flasks of alchemical fire
4x empty vials
5 vials System Purge grants +8 save vs poison for one hour (or +8 vs secondary effects)Researched by Nel since a young age to allow her to practice making poisons with less fear of posioning herself. MP (were Nel to put it on the market which she has not) 250gp
5 vials Drow Poison DC 13 vs sleep (injury)MP: 75gp
1 vial Purple Worm Poison DC 25 (injury) 1d6 str /2d6 str MP: 700gp
Wand of Cure Moderate Wounds (10/50 charges left)
*Favored in House used During the Last War*
2x Belt pouch
MW Shortbow
20Mw arrows w/ quiver
Bag of holding Type I
Alchemy Lab

Love potion*3
MW short sword
MW Dagger

GP: 13
SP: 15

Posted on 2007-07-27 at 01:01:41.
Edited on 2007-07-27 at 15:19:15 by Kaelyn

Dragon Fodder
Karma: 80/19
2264 Posts


I've got the Poisonmakers guide in hardcover, as well as pretty much anything you can find in a sourcebook compiled (I've a thing for poison i dunno why) So anything you're unfamiliar with I'll try to put both the effects/ cost and reference it came from when I make attempts to craft it during the adventure / campaign to come.

Posted on 2007-07-27 at 01:12:13.

RDI Staff
Karma: 357/190
6190 Posts



Your stats.

Holy shiite.

Posted on 2007-07-27 at 01:28:42.


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