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Grugg
Gregg
RDI Staff
Karma: 357/190
6190 Posts


asdfasfdI

I believe he was referring to the base home.


Posted on 2007-07-28 at 20:50:03.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Sorry about that :P

The detailed description is the home base, I thought you asked for that since everyone was talking about it as poor because I told them not to expect anything fancy. My misunderstanding. The lesser detailed one is the poor residence that you can rent for 2gp/month. The size and the description of the actual apartment wouldn't change but I could shift it to another district higher from the ground (where there are less muggers, beggars and rats). Again, sorry about that

Still want to spend that 2gp?


Posted on 2007-07-28 at 20:50:15.
Edited on 2007-07-28 at 20:57:45 by Skari-dono

Tri
Occasional Visitor
Karma: 3/1
42 Posts


Sure

Adysine would have a place to call hers, even if it's poorer than the home base, it would be her own, private home.


Posted on 2007-07-28 at 21:20:37.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


.

Alright, Adysine is now 2gp poorer (which isn't all that much really considering what she can earn per month). I got you a poor residence home in the same district as the home base. High enough to avoid the muggers and beggars plaguing the lower city and close to the base in case of emergency.
Other than that it is pretty much the same as I described.


Posted on 2007-07-28 at 21:28:00.
Edited on 2007-07-29 at 02:12:23 by Skari-dono

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Nel's happy with living outta home base..

She's always got other places for emergency crashes or hide-aways lol.

Let's get this puppy rollin!


Posted on 2007-07-28 at 21:51:07.

Tri
Occasional Visitor
Karma: 3/1
42 Posts


I agree

But first let's figure out what's going on,

Kaelyn's ready
I'm ready
Grugg's character sounds almost ready
Valimar sounds ready, just need everything OK'd by the DM
Philosopher's character is kinda unknown
and finally, Ayrn's still trying to figure out what to play

does that cover all the players correctly?


Posted on 2007-07-28 at 22:03:22.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Oh..

I discussed this in Dragon chat ith a couple players, and via PM's and i think seeing aswe've been together awhile now. Everyone should post a post here or in the q'a prolly the q/a moreso reflecting what the group as a whole knows about you.

IE.. background, mannerisms, abilities? your favourite spell or food? fears or worries, family members? moral codes? etc. I think the more intimate the group knows each other, the better a group functions as a whole. Nel's background is totally open to any member of the party, except that her years before House d'Deneith were spent at an orphanage, no tell of roguish or Crime guild is mentioned to protect both the guild and the other players.

Personality:
Nel's mannerisms are adaptive. She's what's needed when it's needed. Over the year's she's been a hard ass (especially when talking to pompous men) to a seductive woman using her guile and body to benefit the cause (aren't we glad we've not a paladin in the group?) Her loyalty lies to the group, then House d'Deneith as far as anyone can tell as she finds the group her 'family'.

Nel speaks of disdain for her father, and it would be evident that every time she or the group doessomething either good orbad that causes him discomfort, that she garners some pleasure from it.

umm.. Nel loves foriegn foods, particularly of elvish nature, and has a fond interest in botany/ herbalism.

Combat wise: Primarily, Nel's a ranged fighter, using her short bow. However I'm sure it would have come to the group's attention that she's the knack for showing up unexpectedly and silently just when needed, dagger, sword or poison striking unaware foes. When asked about her training or technique, she merely relates it to training under many talented people at House d'Deneith.

Entry and Trap removal:
Nel's very skilled at getting into or out of places (reflected in the Open lock/ disable device skills) and again comments when or if asked that knowledge is power, and not everything requires strength of arm. Finesse can be just as useful.

Dragonmark: Nel proudly shows her House mark upon her left wrist. though she'scovered in many other reddish brown tattoos.

Poison: That's an iffy one, I suppose it'll be answered depending on how it's approached. Though I'm sure the party has seen her pull her lab out of her BoH to work on new brews or antidotes around the campfire or what not.

Any other questions feel free to ask and i'llmake what Iknow known.


Posted on 2007-07-28 at 22:04:21.

Tri
Occasional Visitor
Karma: 3/1
42 Posts


A little more then

Well, let me think of what else I can add to Adysine

Combat: Varies from battle to battle, depending what's needed, but for the most part charges in to kill as quickly as she can. Be it yelling an roaring, trying to scare the enemy, making as much noise as possible for a distraction, or swiftly and quietly in case of a stealth mission.

Misc personality: As for foods and such, Adysine doesn't seem to care what she eats as long as it's edible. A side note I forgot to add earlier, Adysine seems to have a way with animals, and seems to be more comfortable around beasts than with people.

Dragonmark: Adysine hides her dragonmark, even from her comrades, though any who have traveled with her suspect there's something magical aiding her (seeing a weapon deflect off of the air in front of Adysine in the middle of a fight for instance) She dismisses any questions about magic quickly, more often than not just ignoring the questions.

Friends: Adysine views everyone in the group who have proven their trustworthiness as comrades, someone to watch her back in a fight, but she still hides things such as most of her past from them. The only person she calls friend is Nel d'Deneith.


Posted on 2007-07-28 at 22:20:49.
Edited on 2007-07-28 at 22:33:03 by Tri

Ayrn
RDI Fixture
Karma: 122/12
1999 Posts


I'll work on my late tonight...

I got a wedding reception tonight, so I'll try to plug away at a character when I get in... if I'm not completely exhausted from dancing.

Still not decided on a class yet, though I do like the image of trying to haul injured comrades to a hospital. Could be fun...


Posted on 2007-07-28 at 22:38:31.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


sense motive

nel needs an additional +2 on her sense motive checks for having the mark of the sentinel..thanks


Posted on 2007-07-29 at 03:51:13.

Valimar
\m/(-_-)\m/
Karma: 57/15
900 Posts


Kaelyn

I shall be needing to take up some flaws..but I dont have the book. Can you send me the list of Flaw options?


Posted on 2007-07-29 at 04:28:47.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


enjoy

http://www.roleplaynexus.com/flaws.html


Posted on 2007-07-29 at 05:40:02.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


a note..

At roleplaynexus they say that for every two flaws you get one bonus feat, but I'm gonna go with what says in the UA book that one flaw gives you one bonus feat. You can not begin play with more than 2 flaws and that is final. You can get flaws later on though.


Posted on 2007-07-29 at 11:34:12.

Valimar
\m/(-_-)\m/
Karma: 57/15
900 Posts


Yeah

That's perfectly fair. I think there should always be a limit on how many you can trade in. Otherwise you would end up witha strangely lopsided charactor.


Posted on 2007-07-29 at 14:57:37.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Change a flaw please...

Please change Vulnerable to Dark Secret or Powerful enemy that secret obviously being her connections to the Boromer guild and her enemy being her father.

Dark Secret
You have some sort of secret that, if revealed, would make you an outcast amongst your society and companions. While this secret is on your mind at all times, it will come up in game play only once in a while...but when it does, watch out!

Powerful Enemy
You have an enemy after your hide that is more powerful and influential than you are. They are not necessarily constantly after you, but it's always a threat that causes you to keep an eye over your shoulder. This may be taken more than once, but keep in mind that your life expectancy will become much shorter each time you take this flaw.

Whichever one will make the game more interesting is fine with me, tossing out future plot hooks and options DM doncha love players who potentially screw themselves later for your amusement?

I can't see Nel being 'vulnerable' it was a quick flaw I chose when I had the UA and not the other list. thanks!

PS. that raises her AC by one to 18


Posted on 2007-07-29 at 15:31:22.
Edited on 2007-07-29 at 15:37:10 by Kaelyn

   


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