There most definitely will be room for a couple more players, and if you'd like to join the game it would be great to have you on board. TBH I had meant to put up a new recruitment thread advertising it yesterday... I just didn't quite get around to finishing the flavour text.
To answer your second question, we've managed to start both sessions so far around the 10pm mark... as far as I recall the Friday may have begun about 10 minutes late due to sorting out last minute character issues, but the Saturday started at about 10 on the dot. Ideally, that's the way I'd like to keep things.
As I understand things, the party will be setting off for the nearest town in order to sell/ identify some of the items they recovered from the keep. When they get there, they may well discover that it has problems of its own. Introducing new characters shouldn't be an issue at this point, just tell me what you'd like to play and we can sort something out.
Posted on 2008-03-11 at 18:01:01.
Edited on 2008-03-11 at 18:03:51 by Vorrioch
I’m willing to consider kits on a case-by-case basis (because, let’s face it, a lot of them aren’t exactly balanced). None of the characters currently in play are using them, but Ayrn will be when he gens his new character up.
Regarding introducing your character to the party, how would you feel about your druid being a protector of the area around the town the party will be travelling to (which should give you a good reason to get into the action when things kick off)? This really is just a suggestion, any other introduction you’d prefer is fine with me.
Well I was thinking of the Shapeshifter kit (or is it the Shifter kit?...I should really consult that Handbook ). From what I remember it allows a druid to shapeshift at a lower level but imposes some penalties on that shifting.
Anyhow I'm fine with being a normal druid if you'd rather not go with that.
And being the protector of the forest nearby sounds fine to me. The way I'd like to roleplay her is someone who has had very little contact with 'civilization' so concepts of monetary wealth etc. would confuse her. She'd also view herself as more of an animal than a half-elf. But these are just preliminary thoughts.
I'll try and draw her up tomorrow, and get her details to you asap.
The only issue that I’d have is with the restrictions on starting funds… as it might not make sense for your character to be carting around vast stacks of money, would you be willing to just start with a couple more potions instead?
Either way, I’ve put up rules for character creation in the Q&A (http://www.rdinn.com/view_topic.php?topicid=899&page=1). Once you’ve sent me your character I’ll PM you at some point before Friday with what your character knows about the surrounding area and the disturbances there.
I’ll add your character to the party list just as soon as you send her in.
Does a Healing Potion and a Potion of Barkskin sound alright for your character’s bonus potions? I’m working on the assumption that a potion or scroll costs roughly 50 gp per spell level, so this would give you the same equipment value as any other starting character.
Posted on 2008-03-11 at 21:57:55.
Edited on 2008-03-11 at 21:58:30 by Vorrioch
First off: as I recall from the original session, I made it clear that you could buy Healing Potions for 50gp a shot. It seems only fair to give new players the same sort of options, especially when their character classes restrict the amount of actual money they can start with.
But to answer your actual question… you’re right.
I imagine that by the time you get to the upper spell levels the cost would increase exponentially, simply because most casters of that level would have better things to do with their time and because the demand would be so much greater.
Any temple with access to an alchemical lab and the right ingredients can put their acolytes to work scribing low level scrolls and enchanting potions. If they want to create something capable of 6th or 7th level magic… chances are that even their high priest won’t be up to the job and they’d need to find a higher level outsider.
Also… you’ll have a chance of failure when trying to cast spells from scrolls of a higher level than you’re normally allowed (DMG, p.196) . So even if Emmerus (at 4th level) did somehow get hold of a 7th level spell scroll (not normally castable until 14th level) he’d have a 50% chance of failure with a 35% chance that it rebounded on himself and his friends.
Hi there Ilisifeline will be there Friday for sure. Brianna and I will be sharing her. Could you bump her up to fourth level for us and send her back. It horrible how much I have forgotten second ed rules after starting with 3.0 and 3.5
Posted on 2008-03-11 at 23:35:44.
Edited on 2008-03-11 at 23:41:13 by Dragon Mistress