By now most of you have seen the news about Gary Gygax.
I suggest that as a way of honoring Gary Gygax we have a "GaryCon" across the globe this Friday and Saturday night.
By "We" - I mean every gamer possible who plays RPGs. Everywhere.
All of us play either Dungeons & Dragons this Friday and Saturday night
We play the RPG rules system of our choice - but we do a typical D&D-type dungeon crawl. ...either Friday or Saturday night.
Everywhere....every city or town possible.
Please share this idea with your gaming friends, and let's make this a big, global event in Gary’s memory.
I read the above post on rpg.net (http://forum.rpg.net/showthread.php?t=382871) and thought it could be a nice touch to start a game of our own up here for GaryCon.
So… I’d like to run an old-school D&D adventure at the inn this Friday and Saturday night. It would be great to have as many of you along as possible.
The game will be run in chat, from 10 pm to 3 am GMT this Friday and Saturday night. (Which I’m guessing will be from 5 pm to 10 pm for most American innmates).
The game will primarily be a dungeon-crawl (as far as I can remember, most of the really old adventures were), but rest assured there will be plenty of opportunities for roleplay.
Don’t worry if you’re only able to make one of the two sessions, we can either write your character out after the first evening or introduce you to the party at the start of the Saturday night session.
Ideally, I‘d like to run this in AD&D [2nd ed.], which is probably about as old-school as I can go without pushing it. If you’d like to play but don‘t know 2nd ed. then I can either just create a character for you or you can stat one up for 3.0 or 3.5 and I’ll convert them across.
Characters should be 3rd level, dividing 70 points between their stats.
Take maximum Hit Points at first level, average for every level after that
It would be really helpful if everyone who’s interested in playing for a session could send me their character sheets at least an hour before the game starts.
Hope to see as many of you there as possible.
Flavour text to follow once I have some idea of interest.
Posted on 2008-03-06 at 20:20:15.
Edited on 2008-03-06 at 20:22:27 by Vorrioch
I’m already statting up a character for Kaelyn. Anyone else who’d like to play just say the word and I’ll add you to the list.
If anyone who'd like me to stat a character up for them for the Friday night session could let me know by 5 pm GMT tomorrow then it would be much appreciated. Otherwise, as long as I've got it before the game everything's fine.
Posted on 2008-03-06 at 21:03:39.
Edited on 2008-03-06 at 21:10:03 by Vorrioch
Hidden in the woods beyond the village of Lostwithial lie the ruins of an ancient castle. In some age long since past it was home and fortress to a mighty lord of these parts and his retinue, bastion against the savage tribes of the northern wilds, festooned with bright banners and alive with the bustle of everyday routine, with the ringing of horns and the beat of horses’ hooves. Local folklore would have it that on a quiet night in the forest one can still hear the shouts and laughter of folk some centuries stilled, of the clash of steel on steel in the keep’s parade ground, of ringing toasts to heroes and battles long since forgotten in the ashes of the mead hall. Their age long since past, the tribes defeated and near-forgotten, the lord and his warriors retreated into myth and song. The castle had served its purpose and in time it was abandoned, the embers in its hearth grew cold and the old fortress was finally given up to the embrace of the overgrown trees.
All was quiet until some seasons ago, when a small band of goblin-creatures- refugees from some inter-tribal scuffle in the western mountains- happened upon the old keep and took it for their home. Still, the goblin-folk had sense enough to know their own weakness- content with the theft of an occasional sheep or chicken and exacting a toll from those who ventured too close- and, once the initial shock of their discovery wore off the local peasantry were too prosperous and lazy to risk their lives trying to take the place back. An uneasy truce prevailed until the last new moon, when things took an abrupt turn for the worse. Under the cover of darkness several farmsteads were attacked- their inhabitants murdered or dragged off into the night- and come morning the earth was churned with the tracks of dozens of forked, goblinoid feet. Strange chanting is to be heard around the old keep at night and those brave or foolish enough to chance the forest bring back tales of eerie lights burning through the crumbling keep’s broken windows. Rumours abound too of some far greater creature- perhaps an ogre or troll of some description- accompanying the goblin band though reports are mixed as to whether it leads the group, or is itself a chained captive and slave of the tribe.
Anxious to see something done and to press for the return of the captives while there is still hope the local shrieve has held a quick collection to hire adventurers and scraped the sum of some two hundred gold crowns together. He offers this as recompense for any men or women bold enough to fight their way into the old fortress and put paid to whatever dangers might lurk inside.
OOC: “Castle Mistamere” was the name of the dungeon from one of first ever D&D modules. “Lostwithial” is a town in Cornwall, I just liked the name.
I may edit the above text slightly at some point tomorrow when I finish writing the adventure up.
Anyhow, if anyone else is interested in playing then we definitely have room for a few more.